Small monstrosity, chaotic evil
Armor Class: 13
Hit Points: 16
Speed:
10 ft
, fly: 50 ft
Skills: Pheromone:
If the howler wasp is reduced to 0 hit points or fewer by a melee attack, before it dies or falls unconscious, it can as a reaction spray the attacker with a pheromone that incites other howler wasps to violently pursue the attacker. The attacker must succeed on a DC 11 Dexterity saving throw or be doused in the pheromone. While the creature is doused, other howler wasps have advantage on attack rolls against the creature. The pheromone fades after 10 minute or can be washed off by submerging the creature in water.
Senses: darkvision 60 ft., passive Perception 11
Languages: bzzzzzzzz
Challenge Rating: 1/4
Actions
Multiattack.
The howler wasp makes two melee attacks, one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Sting.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 4 (1d8) poison.
Frontline combat drone from a hive.