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Rhee Annon

3 Level (901/2700 XP for level-up) Noble Background Human Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 3
Hit Dice: 3/3
1d8+0 Class 1

STR
11
+0
DEX
18
+4
CON
11
+0
INT
11
+0
WIS
10
+0
CHA
16
+3
18
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30/60/0
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+0 Constitution
+2 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+6 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+5 Deception CHA
+2 History INT
+0 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+2 Perception WIS
+3 Performance CHA
+7 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+8 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +6 DEX d6+4+4 piercing
 Finesse, light
Shortsword +6 DEX d6+4 piercing
 Finesse, light
Shortbow +6 DEX d6+4+4 piercing
 Ammunition, two handed, (range 80/320)
Dagger +6 DEX d4+4+4 piercing
 Finesse, light, thrown (range 20/60)
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

DnD 5e SRD SRD

Shortbow

Ranged Weapon Ammunition, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 80/320 ft Ammunition, Two-Handed

Cost: 25 gp Weight: 2 lb


 

DnD 5e SRD

Dagger

Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
None 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

The statblocks of your class features

Swashbuckler


Hit Points

Hit Dice: d8 per Swashbuckler level
Hit Points at first Level: See Rogue
Hit Points at Higher Levels: See Rogue

Proficiences

Armor: See Rogue
Weapons: See Rogue
Tools: See Rogue
Saving Throws: See Rogue
Skills: See Rogue

Subclass Options

Fancy Footwork

At 3rd level, during your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.  

Rakish Audacity

Starting at 3rd level, you can give yourself a bonus to your initiative rolls equal to your Charisma modifier.   You also gain an additional way to use your Sneak Attack: you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.  

Panache

At 9th level, as an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.   If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.   If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.  

Elegant Maneuver

Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.  

Master Duelist

Beginning at 17th level, if you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.
 

Dual Wielder

You master fighting with two weapons, gaining the following benefits:   You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.   You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.   You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Human (Variant)

Ability Score Increase +1 to any two ability scores
Size Medium
Speed 30ft

Skills. You gain proficiency in one skill of your choice.   Feat. You gain one feat of your choice.

Languages. Humans can understand Common and any language of their choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Grubby Atom.

Statblock Type

Character Sheet (latest)

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