Remove these ads. Join the Worldbuilders Guild

Hemomancer

Prerequisite: the ability to cast spells, Constitution 13 or higher

The skill of blood magic allows you to draw magical power from the life energy that flows within your veins, stealing it away for your own ends.

  • You know the False Life spell.
  • When you cast a necromancy spell, you can sacrifice an amount of temp hp equal to your hit die.
  • Doing so allows you to add half as much to the spell's attack, DC, damage, or effect (Casters choice).
  • As a bonus action, you can expend 1 hit die to gain 1 spell point.
  • You can only use spell points to cast spells at the level you have spell slots for, but those spell slots can be expended.
  • The maximum number of spell points you can receive this way is 3.
  • At the end of a long rest, you lose all spell points created this way.

  • Created by

    stormgate_dnd.

    Statblock Type

    Feat

    Link/Embed