Halfling | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Halfling

A Perfect System of measurement
ability score increase: +2 Dex
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
alignment: Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: Common, Halfling
race features:

Lucky

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave

You have advantage on saving throws against being frightened.

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Subraces

Ghostwise Halfling

Lore

Ghostwise halflings were very elusive and were generally isolated from the outside world. They often lived a nomadic life in clans. Those who left the clan often carried a token of some important natural feature in their clan's territory, such as a stone or a vial of water from a stream. Losing one's token was considered a sin and required an act of atonement assigned by the clan leader. Living in the Pacatia, land of unending mist left its mark on normaly jovial folk. Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. They do not experience as much wanderlust as the other halflings subraces and rarely converse with voice louder than a whisper.

Ability Score Increase

Your Wisdom score increases by 1.

Silent Speech

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Stout

Lore

As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. Their settlements can be found in eastern Calael where the hills begin to give way to the mountains.

Ability Score Increase

Your Constitution score increases by 1.

Stout Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

Lightfoot

Lore

Lightfoot halfling can easily hide from notice, even using other people as cover, they are inclined to be affable and get along well with others. In Deia, lightfoot halflings have spread the farthest and thus are the most common variety. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. Many lightfoot halfling can be found in Calael and Voldert.

Ability Score Increase

Your Charisma score increases by 1.

Naturally Stealthy

You can attempt to hide even when you are obscured by only a creature that is at least one size larger than you.

Lore

Halflings were small in comparison with the members of most other races, standing somewhere from 0.81–1.02 meters tall and weighing on average between 14–16 kg. In many ways, halflings resembled small humans and usually had the same proportions as the typical human adult. Most halflings had dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue had a similar range to humans. The term "halfling" was derived from the fact that a halfling was around half of the size of a human, but otherwise very similar in appearance.   Halflings were by nature joyful and friendly in their dealings with others. Because they lived in a world where they were surrounded by larger creatures, halflings tended to avoid notice, often deliberately, or at the very least, acted cordial towards the larger races. Halflings appeared deceptively harmless, meaning they were often beyond the notice of enemies that might otherwise pose a threat to them.   While many halflings did not have the ambition for adventure that some races did, most preferred trouble to boredom; the race was notoriously curious. Halflings were courageous, moreso than many races, and their daring was often difficult to match. Many halflings also had a strong appetite for food and drink as well as narcotics and clothing. Similarly, many halflings were enthusiastic collectors, and loved to hold on to possessions won through skill and daring.

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