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Levi Taisa

4 Level (7 EVP/6500 XP for level-up) Sailor (Pirate) Background Hobgoblin Race / Species / Heritage Lawful Neutral Alignment
Fighter (Rune Knight)
Level 4
Hit Dice: 4/4
1d10+5 Class 1

STR
18
+4
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
14
+2
CHA
12
+1
54
Hit Points
+2
Initiative (DEX)
22
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+6 Strength
+2 Dexterity
+7 Constitution
+3 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+3 Arcana INT
+6 Athletics STR
+1 Deception CHA
+5 History INT
+4 Insight WIS
+1 Intimidation CHA
+3 Investigation INT
skills
+2 Medicine WIS
+3 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+3 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longsword +6 STR 1d8+4+4 Slashing
 versatile
Light Crossbow +4 DEX 1d6+2+2 piercing
 light, ranged,
Warhammer +6 STR 1d8+4+4 bludgeoning
 Versatile
Handaxe +6 STR 1d6+4+4 slashing
 thrown, light
Attacks
Height and Weight
6'3" 175lb


Saving Face
Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.


Defence
While you are wearing armor, you gain a +1 bonus to AC.


Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.


Sailour Background: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.


Skill proficiencies
Athletics, Perception, Insight, History

Features & Traits
Armour
-------------
x1 Plate Armour
x1 Fulcrum Shield
x1 Shield

Weapons
-----------
x1 Light Crossbow (20)
x1 Warhammer
x3 Handaxes
x1 Longsword
x1 Belaying pin (club)

Adventuring Gear
----------------------
x1 Explorer's Pack
x1 silk rope (50 feet)
x1 Handy Haversack
x1 Adv Guild ID
x4 Minor Healing Potions
x1 Set of Smith's Tools

Misc
--------------------
x1 lucky charm (A small cloth doll skewered with needles)
x1 set of common clothes

------------------
x91 total gold

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Goblin. Giant

Languages & Proficiencies
Likes ale
Has daddy issues

Personality Traits
Wants money
Respects hobgoblin teachings
Wants to do more of his own things and research cool fighting shit

Ideals
Hates dad

Bonds
Kind of a piece of shit
Drinks a lot

Flaws
Went on a boat to get away from his shitty hobgoblin dad
Boat crashed
Nowhere else to go, he do be adventuring now
---------------------------------------------------------
EVP Sources
Monkey Business
Roses Blossom, Voices Fade
A Study in Shuffling
Bwuldritch
Bramble Brawl
Oasis Entrance
More Monastery Horrors

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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