Huge aberration, any evil
Armor Class: 20 (natural + dexterity)
Hit Points: 180
Speed:
60 ft
, fly: 90 ft
, swim: 40 ft
Saving Throws: Wisdom +6, Constitution +8
Skills: Arcana +5
Perception +11
Stealth +12
Damage Vulnerabilities: Radiant
Damage Resistances: Poison, Cold, Necrotic
Senses: Telepathy 180ft
Darkvision 180ft
1/day: Invisibility
Sunlight Sensitivity; disadvantage on all rolls
Hunter; additional proficiency bonus to stealth and perception
Does not provoke attacks of opportunity
Does not require air to breathe
Actions
Multiattack:
- Bite attack +9, 2d10+4 damage and DC16 constitution save or poisoned for 1 minute, save at end of next turn;
- 2x Claw attack, +9, d12+5 + grapple check;
- Haunting scream (recharge 5-6), DC15 wisdom save within 30ft or be frightened to end of next turn and take 2d6 psychic damage.