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world of excal-heim, dandwiki

T-Rex Zombie CR: 8 (3,900 XP)

Huge undead, neutral evil
Armor Class: 11 (natural armor)
Hit Points: 136 13d12+52
Speed: 40 ft

STR

25 +7

DEX

6 -2

CON

19 +4

INT

2 -4

WIS

8 -1

CHA

5 -3

Saving Throws: Wis +2
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 9
Challenge Rating: 8 (3,900 XP)

Undead Fortitude. If damage reduces the T-rex zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the T-rex zombie drops to 1 hit point instead.   Undead Nature. A T-rex zombie doesn't require air, food, drink, or sleep.

Actions

Multiattack. The T-rex zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.   Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 4d12+7 piercing damage.
If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends the T-rex zombie can't bite another target.   Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 3d8+7 bludgeoning damage.

Fearsome undead beasts, the magically animated remains of tyrannosaurus rexes are often used as powerful juggernauts by necromancers and zombie lords.

Created by

stormgate_dnd.

Statblock Type

Monster

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