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Shizuka Snow

7 Level (0/34000 XP for level-up) Faction Agent Background Elf (wood elf) Race / Species / Heritage Chaotic Neutral Alignment
Scalecaller (Revised) Ranger
Level 7
Hit Dice: 7/7
1d10+3 Class 1

STR
10
+0
DEX
20
+5
CON
16
+3
INT
13
+1
WIS
17
+3
CHA
10
+0
57
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
35
Speed (walk/run/fly)
Spellcasting ...
+6 Attack mod
WIS Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+8 Dexterity
+3 Constitution
+1 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+5 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+0 Deception CHA
+4 History INT
+6 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+3 Medicine WIS
+4 Nature INT
+6 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+5 Sleight of Hand DEX
+8 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Fighting Style: Archery You gain a +2 bonus to attack rolls you make with ranged weapons.

Wood Elf Magic
XGE
p75
Prerequisite: Elf (wood)
You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.

Features & Traits
Explorer's Pack, Long Bow w/Quiver of 80 arrows.. (for warning shots)
Faction agent stuffs: Badge or emblem of your faction
Copy of a seminal faction text (or code-book for a covert faction)
Set of common clothes
442 gp
Book: Dragon Almanac
Book: 
Set of horns, stinky breath sac
Healing potion
Worn Patchleather (Studded Leather)
Old Studded Leather stitched and repaired from extensive use. Despite its tattered and worn state it holds immense experience and the history of those who wore it before. The hunt never ends for this bodice.
+2 con
Let The Hunt Begin! – At the start of combat choose one creature to be your target. If you land the killing blow on your target you may choose another.
Hunter’s Intuition – You have an additional +2 to saves as well as AC from effects and attacks done by your target.
Push the Advantage – When you critically hit your target you may make an additional attack against them this turn.
Study the Prey – You have advantage on knowledge checks to identify your target’s abilities.
The Final Push – Once per long rest as a standard action you may have all allies within 30 feet of your target use their reaction to make an attack against your target. (This works for cantrips/attack roll spells as well)
Shizuka Snow
Companion’s Earring
+2 dex cap
Attunement – Requires a familiar, animal companion, etc. Uses 1 attunement slot on both wearers.
A pair of earrings that have a metal disk engraved with figures on each side. On the first side is a archer with their bow drawn. On the other is an eagle diving on prey unseen. They are meant to be worn by two separate individuals
Shared Experience - When either of the earring wearers would take damage the other may use their reaction take this damage instead.
Each Other’s Backs - If either wearer of the earing damages a target, that target has disadvantage to attack the wearer’s counterpart.
Unbreakable Bond - As an action either wearer may heal the other earring’s wearer for 1 hp if they are unconscious

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Hunter's Mark
Cure Wounds
Guidance
Thaumaturgy
Gust of Wind
Lesser Restoration
Spellcasting
Elvish, Common, Sylvan Deep speech, Draconic, and Abyssal
Nature, History, Insight, Perception, Stealth, Survival

Languages & Proficiencies
5'2" 116lb 180yr old

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

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[block: only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving throws against being charmed]
[block: and magic can't put you to sleep. Trance. Elves don't need to sleep. Instead]
[block: you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest]
[block: you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.   Languages. You can speak]
[block: and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Elf Weapon Training. You have proficiency with the longsword]
[block: and longbow. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Nakuka.

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