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Su

7 Level (0/34000 XP for level-up) Paradox (Regrowth) Background Half-Orc Race / Species / Heritage Lawful Good Alignment
Life Cleric
Level 7
Hit Dice: 6/7
1d8+3 Class 1

STR
18
+4
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
20
+5
CHA
11
+0
59
Hit Points
+2
Initiative (DEX)
21
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+8 Attack mod
WIS Ability
+5 Abi Mod
16 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+4 Strength
+2 Dexterity
+3 Constitution
+2 Intelligence
+8 Wisdom
+3 Charisma
saving throws
+2 Acrobatics DEX
+5 Animal Handling WIS
+2 Arcana INT
+7 Athletics STR
+0 Deception CHA
+2 History INT
+8 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+8 Medicine WIS
+2 Nature INT
+8 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
+1 Longsword +8 STR 1d8+1+4
Greatsword +7 STR 2d6+4
Attacks

Spell Book

5'8, 175lb

17 STR/13 DEX/14 CON /14 INT/17 WIS/11 CHA
Racial
+1 Wis, +2 Con
Paradox
Proficiency - Medicine
+1 Dexterity
Feat - +1 Strength

Level 4 - ASI
+2 Wisdom

18/14/16/14/20/11

Features & Traits
Weapons
------------------
x1 Dart
x1 'Switch Blade' (Longsword/Greatsword)
x4 Oil Flasks
x1 +1 Longsword

Armour
----------------
x1 Splint Mail
x1 +1 Plate
x1 Shield
x1 +1 Shield
x1 'Physician Gloves' (ath prof)
Potions
-------------------
x1 Divine Bloom potion (Advantage on healing shit)

Adventuring Equipment/Other
-------------------------------
x1 Explorer's Pack
x1 'Shred of Divinity'
x1 Healer's Kit
x1 Weaver's Tools
x1 Smith's Tools
x1 Greater Resto Herb
x1 Hunting Knife
x1 300 gp worth of diamonds
x2 200 gp worth of diamonds

x1632 gold 4 silver 6 copper

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
CANTRIPS
Spare the Dying, Toll the Dead, Guidance, Sacred Flame, Booming Blade


Up to 4th level spells (prepared shit)
Spellcasting
Languages
Common, Orc, Halfling

Racial Proficiencies
Intimidation

Background Proficiency
Perception, Healer's Kit

Class Prof
Insight, Medicine, Survival

Languages & Proficiencies
Feats
Weapon Master
You have practiced extensively with a variety of weapons, gaining the following benefits:

Increase your Strength or Dexterity by 1, to a maximum of 20.
You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.
(Warhammer, Longsword, Greatsword, Rapier)

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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