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Frigg

5 Level (0/14000 XP for level-up) Background Aasimar (Protector) Race / Species / Heritage Alignment
Elementalist Sorcerer
Level 5
Hit Dice: 5/5
1d6+2 Class 1

STR
10
+0
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
18
+4
28
Hit Points
+0
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
5 / 5
Sorcery Points
Spellcasting ...
+7 Attack mod
CHA Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+7 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+4 Deception CHA
+0 History INT
+3 Insight WIS
+7 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+3 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Race
[https://noads.5e.tools/races.html#aasimar%20(protector)_vgm]Protector Aasimar
Darkvision: 60ft
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: Light Cantrip
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.

Class
Elementalist Sorcerer
Spellcasting
Elemental Specialty
Elemental Power (all cold spells reduce movespeed by 5 ft, stacking up to twice per creature)
Font of Magic (sorcery points, Flexible Spell-casting)
Metamagic
Quickened Spell
Twinned Spell

Feats
4th Level: Elemental Mastery - Cold

Features & Traits
Money
0 Platinum
0 Gold
0 Silver
0 Copper

Gear
Light Crossbow
20x Bolts
Component Pouch
2x Daggers

Backpack
Bedroll
Mess Kit
Tinderbox
10x Torches
10x (days of) Rations
Waterskin
50 ft hempen rope

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Spell Attack Mod: +7
Spell Save DC: 15
Spell Slots: 1st Level: 4 2nd Level: 3 3rd Level: 2
Cantrips
Light
Ice Blade
Frost Bite
Frost Bolt
Message
Prestidigitation

1st Level Spells
Ice Knife
Icicle Crash
Shield

2nd Level
Cloud of Daggers

3rd Level
Fireball
Hunger of Hadar

Spellcasting
Skills
Insight
Intimidation
Medicine
Perception

Saving Throws
Constitution
Charisma

Armor
None

Weapons
daggers
darts
slings
quarterstaves
light crossbows

Languages
Common
Goblin
Sylvan

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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