name | Gunface |
---|---|
level | 3 |
xp earned | 0 |
xp to next level | 0 |
origin | Ghoul |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 1 | 6 | |
Barter | CHA | 0 | 4 | |
Big Guns | END | 0 | 4 | |
Energy Weapons | PER | 0 | 8 | |
Explosives | PER | 2 | 10 | |
Lockpick | PER | 5 | 13 | |
Medicine | INT | 0 | 6 | |
Melee Weapons | STR | 0 | 5 | |
Pilot | PER | 0 | 8 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 5 | 11 | |
Science | INT | 2 | 8 | |
Small Guns | AGI | 4 | 11 | |
Sneak | AGI | 2 | 9 | |
Speech | CHA | 0 | 4 | |
Survival | END | 2 | 6 | |
Throwing | AGI | 2 | 9 | |
Unarmed | STR | 0 | 5 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | - | - | - | |
Torso (3-8) | 1 | 2 | - | |
Left Arm (9-11) | 1 | 2 | - | |
Right Arm (12-14) | 1 | 2 | - | |
Left Leg (15-17) | 1 | 2 | - | |
Right Leg (18-20) | 1 | 2 | - |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Comfortable Sawed-Off Shotgun | Small Guns | 5d6 | Shotgun Shells | C | 0 | |
Effects | Spread, Vicious | Qualities | Close-Quarters | Weight | 7 | |
Switchblade | Melee Weapons | 2d6 | - | - | - | |
Effects | Piercing 1 | Qualities | Concealed | Weight | 1 | |
Gun Bash (1H) | Melee Weapons | 2d6 | - | - | - | |
Effects | Stun | Qualities | Weight | 7 | ||
Javelin | Throwing | 4d6 | M | - | ||
Effects | Piercing 1 | Qualities | Suppressed, Thrown | Weight | 4 | |
Molotov Cocktail | Explosives | 4d6 | M | - | ||
Effects | Persistent | Qualities | Blast, Thrown | Weight | 1 |
Caliber | Type | Count |
---|---|---|
Shotgun Shell +3 | Physical | 15 |
Perk | Rank |
---|---|
Infiltrator | 1 |
When you attempt a Lockpick skill test to unlock a door or container, you may re-roll 1d20. | |
Gun Nut | 1 |
You can modify small guns and heavy weapons with weapon mods. Each rank in this perk unlocks an additional rank of weapon mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc. Each time you take this perk, the level requirement increases by 4. |
Perk | Rank |
---|---|
Necrotic Post-Human | - |
You are immune to radiation damage. In fact, you’re healed by it—you regain 1 HP for every 3 points of radiation damage inflicted upon you, and if you rest in an irradiated location, you may re-roll your dice pool when checking if your injuries heal. You age at a much-decreased rate, and you’re probably older than your unmutated companions—you may even have survived the Great War of 2077—but you’re sterile: “the first generation of ghouls is the last” as the saying goes. You may face discrimination from “smoothskins” (humans who aren’t ghouls), increasing the difficulty or complication range of Charisma tests depending on your opponent’s beliefs. | |
Jury Rigging | 1 |
You can repair an item without needing to expend any components. However, the repair is temporary, and the item will break again on the next complication you suffer while using it. The complication range of all skill tests to use the item increases by 1, to the roll of a 19–20. |
Item | Weight |
---|---|
Drifter outfit | 10 |
Switchblade | 1 |
Sawed-off Double Barrel Shotgun | 7 |
Shotgun Shells | - |
Engraved lighter (lighter) | - |
Bobby pins (9) | - |
Multi-Tool | 1 |
Purified water (2) | - |
Iguana on a stick | - |
.38 caliber (14) | - |
Casual Hat (Radar hat) | 1 |
Molotov Cocktail (1) | 1 |
Javelins (5) | 20 |
Blamco Mac + Cheese | |
Common materials (9) | 9 |
Item | Weight |
---|---|
Uncommon Materials (3) | 3 |
Psycho | 2 |