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nameGunface
level3
xp earned0
xp to next level0
originGhoul
Attributes
strength
5
perception
8
endurance
4
charisma
4
intelligence
6
agility
7
luck
6
luck points
5
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 1 6
Barter CHA 0 4
Big Guns END 0 4
Energy Weapons PER 0 8
Explosives PER 2 10
Lockpick PER 5 13
Medicine INT 0 6
Melee Weapons STR 0 5
Pilot PER 0 8
Name TAG Attr Rank
Repair INT 5 11
Science INT 2 8
Small Guns AGI 4 11
Sneak AGI 2 9
Speech CHA 0 4
Survival END 2 6
Throwing AGI 2 9
Unarmed STR 0 5
Combat
melee dmg
-
defense
1
initiative
15
health
12 / 12
poison dr
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2) - - -
Torso (3-8) 1 2 -
Left Arm (9-11) 1 2 -
Right Arm (12-14) 1 2 -
Left Leg (15-17) 1 2 -
Right Leg (18-20) 1 2 -
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Comfortable Sawed-Off Shotgun Small Guns 5d6 Shotgun Shells C 0
  Effects Spread, Vicious Qualities Close-Quarters Weight 7
Switchblade Melee Weapons 2d6 - - -
  Effects Piercing 1 Qualities Concealed Weight 1
Gun Bash (1H) Melee Weapons 2d6 - - -
  Effects Stun Qualities Weight 7
Javelin Throwing 4d6 M -
  Effects Piercing 1 Qualities Suppressed, Thrown Weight 4
Molotov Cocktail Explosives 4d6 M -
  Effects Persistent Qualities Blast, Thrown Weight 1
Ammo
Caliber Type Count
Shotgun Shell +3 Physical 15
Perks & Traits
Perk Rank
Infiltrator 1
When you attempt a Lockpick skill test to unlock a door or container, you may re-roll 1d20.
Gun Nut 1
You can modify small guns and heavy weapons with weapon mods. Each rank in this perk unlocks an additional rank of weapon mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc. Each time you take this perk, the level requirement increases by 4.
Perk Rank
Necrotic Post-Human -
You are immune to radiation damage. In fact, you’re healed by it—you regain 1 HP for every 3 points of radiation damage inflicted upon you, and if you rest in an irradiated location, you may re-roll your dice pool when checking if your injuries heal.   You age at a much-decreased rate, and you’re probably older than your unmutated companions—you may even have survived the Great War of 2077—but you’re sterile: “the first generation of ghouls is the last” as the saying goes. You may face discrimination from “smoothskins” (humans who aren’t ghouls), increasing the difficulty or complication range of Charisma tests depending on your opponent’s beliefs.
Jury Rigging 1
You can repair an item without needing to expend any components. However, the repair is temporary, and the item will break again on the next complication you suffer while using it. The complication range of all skill tests to use the item increases by 1, to the roll of a 19–20.
Gear
Item Weight
Drifter outfit 10
Switchblade 1
Sawed-off Double Barrel Shotgun 7
Shotgun Shells -
Engraved lighter (lighter) -
Bobby pins (9) -
Multi-Tool 1
Purified water (2) -
Iguana on a stick -
.38 caliber (14) -
Casual Hat (Radar hat) 1
Molotov Cocktail (1) 1
Javelins (5) 20
Blamco Mac + Cheese
Common materials (9) 9
Item Weight
Uncommon Materials (3) 3
Psycho 2

caps 137

carry weight 75 / 200

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The 2d20 system and Modiphius Logos are © Modiphius Entertainment Ltd. 2015-2021. All 2d20 system text is © Modiphius Entertainment Ltd.
Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

Created by

ausshark.

System

Fallout RPG

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