Upon onset and every 15 seconds thereafter the victim gains one level of fatigue. No more than 5 levels of fatigue can be caused by this poison. Fatigue levels gained by this poison will not be recovered until the poison is neutralized or the duration has ended.
Can be treated with the Healing skill. If the poison is not treated before the duration runs out, the victim will suffer a permanant level of fatigue. There is a also a known and common antidote, the Nevrasis Tincture, an unnaturally cold and oily drink made from spirits steeped in rimewort. As rimewort is easily found along most coasts and Jull are a common people, it is cheap and widely available and the tincture can be found in most general first aid kits. Only treats fresh wounds, does nothing to help with the permanant fatigue from an untreated envenoming.