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Eiraren

9 Level (0/64000 XP for level-up) Shaman in Training Background Maddened Satyr Race / Species / Heritage Chaotic Evil, but they're lazy so it's fine Alignment
Warlock (Bladehex)
Level 9
Hit Dice: 9/9
1d8+3 Class 1

STR
8
-1
DEX
14
+2
CON
16
+3
INT
11
+0
WIS
11
+0
CHA
20
+5
103
Hit Points
+2
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+9 Attack mod
CHA Ability
+5 Abi Mod
17 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
-1 Strength
+2 Dexterity
+3 Constitution
+0 Intelligence
+4 Wisdom
+9 Charisma
saving throws
+2 Acrobatics DEX
+4 Animal Handling WIS
+4 Arcana INT
-1 Athletics STR
+9 Deception CHA
+0 History INT
+0 Insight WIS
+9 Intimidation CHA
+0 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+0 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Feats/ASIs:
Fey Touched +1 CHA
Mounted Combatant

Invocations:
Eldritch Smite
Eyes of the Runekeeper
Thirsting Blade
Agonising Blast
Eldritch Mind

Other Warlock shit, pact of the blade

Satyr

Darkvision
Accustomed to forest life, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey
Satyrs are humanoid creatures with the fey subtype.

Jaded
The effects of the feywild on generations of satyrs have given them resistance to certain mental effects. You are immune to the charmed condition and have advantage on saving throws against enchantment spells and effects.

Maddened
You have proficiency in Deception. You can cast the spell Tasha’s Hideous Laughter twice with this trait, regaining its uses after a long rest. Charisma is your spellcasting ability for this spell.


me breath undawata
+4 hp for banas

Features & Traits
light crossbow
20 bolts
component pouch
scholar's pack
Leather armor
shortsword
dagger x2
pike
shield
scale mail
summon shadowspawn components
healing potion
greater healing potion
lance
+3 lance
dreamcatcher (adorned in brown and gray hues as a single, sinister looking eye is at the base of the circle)
technology notebook
85gp
Long Magic Item(s)

Shamala's Dreamcatcher
Wondrous Dreamcatcher - Requires Attunement

A nightmarish looking dreamcatcher with a single evil eye in the center. It oozes with sinister energy.

While attuned to this item, you gain a +1 bonus to your attack and damage rolls

Ritual: As an action you can sacrifice a dead creature within 5 feet of you and regain one pact slot
Once you use this feature, you can't use it again until you complete a Short or Long rest.

Transformation: As a bonus action you can you can assume the form of any creature you've sacrificed. This functions and has the same rules as the Druid's Wild Shape feature, but you revert to your normal form when you attack, are attacked, or take damage while transformed this way. In addition you gain access to a special transformation:

Panther Form: When you transform into this, you instead gain panther-like features to yourself and gain certain bonuses for 1 minute.
-Your movement speed is increased to 50 ft and you gain a climb speed of 30 ft
-You can eldritch blast as a melee spell attack, as ethereal claws appear around your arms. Attacks made with these claws deal an additional 1d4 necrotic damage
You can only transform into this form once, regaining use when you complete a short or long rest

"There is nothing you can't become, other than me of course"

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Fey Touched:
Misty Step
Gift of Alacrity
Origin/Race:
Guidance
Tasha's Hideous Laughter (2/long rest)
Cantrips:
Eldritch Blast
Booming Blade
Prestidigitation
Level 1:
Shield
Hex
Level 2:
Blur
Level 3:
Blink
Summon Shadowspawn
Elemental Weapon
Fly

Level 4:
DDoor

Level 5:
Synaptic Static
Banishing Smite
Spellcasting
Armor: light armor, medium armour, shields
Weapons: simple weapons, martial weapons
Tools: herbalism kit
Saving Throws: Wisdom, Charisma
Skills: Arcana, Deception, Intimidation
Languages: Common and Sylvan spoken, read all da languages

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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