Sorayume Miyako | Chaotic Good | ||
Character Name | Alignment | ||
Nine-Tailed Mystic 3 | |||
Character Level | |||
Kitsune | M | ||
Race | Size | ||
Female | 19 | ||
Gender | Age | ||
5'4" | 132 lbs. | ||
Height | Weight | ||
Violet | Blue | ||
Hair | Eyes |
Calistria | Doreymos |
Deity | Homeland |
- | 5,000 XP |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +3 | +1 | CON +2 | +0 | +0 | +0 |
Reflex | +4 | +1 | DEX +3 | +0 | +0 | +0 |
Will | +4 | +3 | WIS +1 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+0 | +1 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
13 | 10 | +1 | -1 | +3 | +0 | +0 |
Celestial,
Common,
Draconic,
Goblin,
Necril,
Sylvan
Spontaneous
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +5 | (DEX) +3 | +0 | +2 | |
Bluff | +8 | (CHA) +4 | +1 | +3 | |
Climb | -1 | (STR) -1 | +0 | +0 | |
Diplomacy | +10 | (CHA) +4 | +3 | +3 | |
Disable Device* | +3 | (DEX) +3 | +0 | +0 | |
Disguise | +8 | (CHA) +4 | +1 | +3 | |
Escape Artist | +3 | (DEX) +3 | +0 | +0 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +4 | (CHA) +4 | +0 | +0 | |
Knowledge: Arcana | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Dungeoneering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Local | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nature | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Planes | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Religion | +1 | (INT) +1 | +0 | +0 | |
Perception | +1 | (WIS) +1 | +0 | +0 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +1 | (WIS) +1 | +0 | +0 | |
Spellcraft* | +5 | (INT) +1 | +1 | +3 | |
Stealth | +3 | (DEX) +3 | +0 | +0 | |
Survival | +1 | (WIS) +1 | +0 | +0 | |
Swim | -1 | (STR) -1 | +0 | +0 | |
Use Magic Device* | +8 | (CHA) +4 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +5 | (INT) +1 | +1 | +3 | |
Handle Animal* | +4 | (CHA) +4 | +0 | +0 | |
Knowledge: Engineering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Geography | +1 | (INT) +1 | +0 | +0 | |
Knowledge: History | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nobility | +1 | (INT) +1 | +0 | +0 | |
Linguistics* | +7 | (INT) +1 | +3 | +3 | |
Sleight of Hand* | +3 | (DEX) +3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Craft: Alchemy | +2 | (INT) +1 | +1 | +0 | |
Perform:- | +4 | (CHA) +4 | +0 | +0 | |
Profession:Scribe | +2 | (WIS) +1 | +1 | +0 |
Eschew Materials,
Magical Tail (Kitsune),
Spell Focus (Enchantment),
Spell Focus (Illusion)
Change Shape,
Shift Form (Bloodline Power)
Affable,
Agile,
Favoured Class (Sorcerer)x3,
Kitsune Magic,
Low-Light Vision,
Natural Weapons,
Reactionary
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dagger, Cold Iron | +0 | (19-20)x2 | Piercing or Slashing | 10 ft. (thrown) | - | 1d4 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Haramaki | +1 | Light | 0 | 0 | 1 lb. | - |
The statblocks of your Weapons, armor and other important/magical equipment
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d3 | 1d4 | Piercing or Slashing | (19-20)x2 | 10 ft. (thrown) |
A dagger has a blade that is about 1 foot in length, forged from cold iron.
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
+1 | 0 | 0 | 30 ft. | 20 ft. |
A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
These translucent cloth tubes easily fit over their wearer’s arms. The wearer of these sleeves can, when she slips them on, choose to transform the appearance of her current garments into any other nonmagical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.
The statblocks of your class features
Sorcerers are those blessed with a magical bloodline and the talent to utilize it.
One of your ancestors was a kitsune who achieved the apex of their race’s mystical powers. Your sorcerous abilities stem from the same font of mystic power, allowing you to effortlessly dominate the minds of your enemies with powerful enchantments and illusions.
Nine-tailed mystics are kitsune with such volatile magical powers that they grow additional tails in order to contain it.
Kitsune sorcerers are known for their talent with enchantments.
You can cast many spells without needing to utilize minor material components.
You grow an extra tail that represents your growing magical powers.
Any spells you cast of the Enchantment school are more difficult to resist.
Any spells you cast of the Illusion school are more difficult to resist.
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
You can whisper messages and receive whispered replies.
Prestidigitations are minor tricks that novice spellcasters use for practice.
A ray of freezing air and ice projects from your pointing finger.
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly).
This spell creates the visual illusion of an object, creature, or force, as visualized by you.
A Sleep spell causes a magical slumber to come upon 4 HD of creatures.
Statblocks for your Trinkets, businesses, building, castles, empires.