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Zoe Sophia Olo

5 Level (0/14000 XP for level-up) Mespridos Background Pallid Elf Race / Species / Heritage neutral Alignment
Druid (Dream)
Level 5
Hit Dice: 5/5
1d8+2 Class 1

STR
10
+0
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
20
+5
CHA
11
+0
31
Hit Points
+2
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+8 Attack mod
WIS Ability
+5 Abi Mod
16 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+2 Dexterity
+2 Constitution
+4 Intelligence
+8 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+5 Animal Handling WIS
+4 Arcana INT
+0 Athletics STR
+0 Deception CHA
+1 History INT
+8 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+11 Medicine WIS
+1 Nature INT
+8 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+4 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Incisive Sense. You have advantage on Intelligence (Investigation) and Wisdom (Insight) checks.

Blessing of the Moon Weaver
Like most elf subraces, pallid elves have natural spellcasting abilities, using Wisdom as their spellcasting ability. They naturally know the Light cantrip, and they can eventually learn to cast Sleep and Invisibility (targeting only themself) once between long rests. Casting spells in this way does not require pallid elves to use material components.

Fae Touched:
Your exposure to the Feywild's magic has changed you, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.


(Spell: Bless)

Features & Traits
a wooden shield = when wielded +2
Staff
Leather armor, an explorer's pack, and a druidic focus
Scimitar
1420 gp
40 plat
20 gems worth 50gp each. (1000 gp)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips: Light, Shillelagh, Guidence, Produce Flame


Spells:
Cure Wounds
Healing Word
Ice Knife
Fairy Fire

Balm of the Summer Court
Sleep
Invisibility

Nature’s Medicine: You know how to land to make the best medicines that you can. You gain proficiency in herbalism kit. When you forage for materials you can craft healing salves that heal 1d6 (touch, and roll a d4 for how many, once per day). Or you can craft poisons that damage for (roll 1d100.1= 5d6, 2-20 = 3d6, 21-50 = 2d6, 51-90 = 1d6, 91-99 = 3d4, 100 = 5d4. One use. Once per day.)

fae touched: Misty Step and Bless
Spellcasting
Common, Elvish, Druidic, Draconic, and Celestial

healer’s kit = whenever you heal another person, add +2

Languages & Proficiencies
Hermonine Granger

Personality Traits
Thinks she's a super know it all but not actually. Will most likely give the wrong information.

Flaws
Lit incense and left gold at every Shrine so far.

red dragon
silver dragon
deep purple dragon
green dragon


Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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