PHB page 149.
Weapon
Common
Ammunition, Heavy, Range, Two-Handed
Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield.
If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 1d8 | Piercing | 150/600 ft. |
Cost: 50 gp
Weight: 2 lb