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Uni Mochizuki

2 Level (0/900 XP for level-up) Noble Background Mirthful Satyr Race / Species / Heritage Neutral Good Alignment
Bard
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
12
+1
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
20
+5
17
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
5 / 5
Bardic Inspiration
Spellcasting ...
+7 Attack mod
CHA Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
+1 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+7 Charisma
saving throws
+5 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
+2 Athletics STR
+6 Deception CHA
+3 History INT
+4 Insight WIS
+6 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+4 Perception WIS
+7 Performance CHA
+7 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +5 DEX 1d8+3 Piercing
 Finesse
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Thrown (20/60)
Attacks

Spell Book

ASI

Coltha Saytr: +2 CHA, +1 WIS

 


Class Features

Song of Rest - Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Magical Inspiration - At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

 


Racial

Subclass - Mirthful: You have proficiency in Performance. As a bonus action you can inspire an ally that can see or hear you within 30ft with your joyful spirit, giving advantage to their next attack roll. This trait can be used two times, regaining its uses after a long rest.
Darkvision: Accustomed to forest life, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Jaded: The effects of the feywild on generations of satyrs have given them resistance to certain mental effects. You are immune to the charmed condition and have advantage on saving throws against enchantment spells and effects.

 


Background Feature

Position of Privilege: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

 

Features & Traits
A set of fine clothes, a signet ring, a scroll of pedigree, a guild membership card, a haversack, a gynnido fur blanket, a purse containing 622gp, a rapier, a diplomat's pack, a lyre, leather armor, a dagger, potions of healing (2)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips

Prestidigitation, Vicious Mockery

 


1st Level Spells

Dissonant Whispers, Cure Wounds, Faerie Fire, Thunderwave, Charm Person

 
Spellcasting
Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Drum, Lute, and Lyre (Bard), Playing Card Set (Noble)
Saving Throws: Dexterity and Charisma (Bard)
Skills: Acrobatics, Insight, Perception (Bard), History and Persuasion (Noble), Performance (Saytr, Mirthful)

 


Languages

Common and Sylvan (Saytr), Celestial (Noble)

 

Languages & Proficiencies
Has a slightly noble, yet respectful demeanor when talking with strangers or acquaintances, but very perky and peppy when talking with close friends

Personality Traits
Respect is given to those who earn it, not to those who believe they deserve it without reason.

Ideals
Prideful airhead

Flaws
Age: 22
Height: 5'2"
Weight: 98
2 EVP
Bardic Inspiration flavour text: Uni twirls, raising her hand to the sky, and a sprinkle of glitter falls upon the inspired ally.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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