Nagaborn
Ability Score Increase +2 Constitution +1 Intelligence
Size Medium
Speed 30 ft
Nagaborns
Lore
Nagaborn Traits
Ability Score Increase
Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age
Descending from the immortal nagas nagaborn mature at a comparatively young age to other races, typically around 10 years, and can live for countless centuries never really aging but simply growing in size but many don't live past their first century.
Alignment
Most nagaborn are either neutral or neutral evil in alignment.
Size
Nagaborn stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet in their first century. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You are accustomed to darkness and low light environments, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speed Burst
By using your tail to propel yourself you can move quickly for a time. As a bonus action on your turn you may move up to half of your movement speed or triple your jump distance until the end of your next turn. Once you use this trait you must not move the next turn in order to use this ability again.
Fangs
Your poison fangs are always eager to plunge into the unsuspecting hide of your next victim. You can use your fangs to make unarmed strikes, on hit your fangs deal 1d4 + your strength modifier piercing damage and the target must successes a constitution saving throw (DC8 + your proficiency bonus + your Constitution modifier) or take 1d4 poison damage.
Tail
As a action you can make a special grapple attack towards a target. When a target is grappled by your tail as a bonus action on your turn you deal 1d6 + your strength modifier bludgeoning damage to the grappled target. You can only grapple one target at a time with this effect.
Poison Immunity
You are resistance to poison damage and gain advantage on saving throws against being poisoned.
Poison Affinity
You gain proficiency with the poisoner’s kit.
Languages
You can speak, read, and write Common and Draconic.
Languages. Common and Draconic.