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Hollow Knight

Absolute Radiance CR: 30

Huge monstrosity, lawful evil
Armor Class: 19
Hit Points: 821 (53d12+477) 53d12+477
Speed: 0 ft , can hover

STR

24 +7

DEX

10 +0

CON

28 +9

INT

19 +4

WIS

30 +10

CHA

18 +4

Saving Throws: Dexterity +9, Constitution +18, Wisdom +19
Skills: Animal Handling +19, History +13, Perception +19, Religion +13, Survival +19
Damage Vulnerabilities: necrotic
Damage Resistances: bludgeoning and piercing from nonmagical attacks; lightning, poison, psychic
Damage Immunities: slashing from nonmagical attacks; radiant
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses: truesight 120 ft., passive Perception 28
Languages: None, telepathy 120 ft.
Challenge Rating: 30

Blinding Light. Any creature within 30 feet of Absolute Radiance is blinded until they move out of this radius.   Legendary Resistance. (3/day) If Absolute Radiance would fail a saving through, she can choose to succeed instead.   Light. Absolute Radiance sheds bright light for 120 ft., with dim light stretching another 240 ft. past that.

Actions

Multiattack. Absolute Radiance makes 3 attacks: one with her Sword Rain and two with her Orb attack.   Sword Rain. Ranged Weapon Attack: +19 to hit 1d20+18 , reach 120 ft. Absolute Radiance creates 5 magical swords. Each sword targets a creature of her choice. A sword deals 61 10d8+15 (10d8 + 16) piercing damage plus 37 (4d12 + 19) radiant damage.   Orb. Ranged Weapon Attack: +19 to hit 1d20+18 , reach 160 ft. Absolute Radiance forms a ball of concentrated light and launches it. Each orb targets one creature of the Radiance's choice within range, and the targeted creature must make a Dexterity saving throw (DC 22), dealing 38 5d10+10 (5d10 +11) radiant damage on a failed save or half as much on a successful one.   Beam. Ranged Weapon Attack: +18 to hit 1d20+18 , reach 300 ft. Absolute Radiance fires a beam of light from her face. The targeted creature must succeed on a Dexterity saving throw (DC 24) or take 77 11d8+18 (11d8 + 19) radiant damage.   Infection.(1/day) Absolute Radiance fires a pulse of light from her body to infect the minds of civil creatures and return them to a primal state. Any creature within 120 ft. that has an alignment must succeed on a Wisdom saving throw (DC 26) or be charmed by the Radiance for 1 hour. The saving throw automatically fails if the creature is undead, has an Intelligence score of less than 2, or if the creature has any chaotic alignment. Any creature charmed by the Radiance has its Intelligence score changed to 2 for the duration, and may only use their action to do what the Radiance commands on the creature's turn, with the command made telepathically without using an action. The creature may repeat the saving throw whenever it takes damage, ending the effect on a successful save. The effect ends early if Absolute Radiance dies, or if the creature takes any damage from the Radiance.


Created by

TankBud001.

Statblock Type

Monster

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