+2 | Strength |
+2 | Dexterity |
+5 | Constitution |
+2 | Intelligence |
+5 | Wisdom |
+2 | Charisma |
+2 | Acrobatics |
+2 | Animal Handling |
+2 | Arcana |
+2 | Athletics |
+5 | Deception |
+2 | History |
+2 | Insight |
+2 | Intimidation |
+2 | Investigation |
+2 | Medicine |
+2 | Nature |
+2 | Perception |
+5 | Performance |
+5 | Persuasion |
+2 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+2 | Survival |
Attack Name | Range | Hit Rate | Damage | Effect | |
---|---|---|---|---|---|
Ray of Frost | 60 feet | + 5 | 1d8 + 2 Cold | Move - 10 | |
Deep Freeze | 25 feet | DC 13 DEX Save | None | Frozen | |
Polar Vortex | 30 feet | DC 13 CON Save | 3d6 + WIS Cold | None |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.