+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+3 | Dexterity | |
+5 | Constitution | |
+5 | Intelligence | |
-2 | Wisdom | |
+0 | Charisma |
+3 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+0 | Deception | CHA | |
+2 | History | INT | |
-2 | Insight | WIS | |
+0 | Intimidation | CHA | |
+2 | Investigation | INT |
-2 | Medicine | WIS | |
+2 | Nature | INT | |
+1 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+2 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
light Hammer | +4 | STR | 1d4+1 | bludgeoning | |
Light, thrown (range 20/60) | |||||
light Crossbow | +6 | DEX | 1d8+3 | piercing | |
Ammunition (range 80/320), loading, two-handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.