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Nut

5 Level (0/14000 XP for level-up) Split Personalities Background Goblin Race / Species / Heritage chaotic good/ lawful good Alignment
Artificer
Level 5
Hit Dice: 5/5
1d8+2 Class 1

STR
13
+1
DEX
16
+3
CON
15
+2
INT
15
+2
WIS
7
-2
CHA
10
+0
35
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
INT Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Strength
+3 Dexterity
+5 Constitution
+5 Intelligence
-2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
-2 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+0 Deception CHA
+2 History INT
-2 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
-2 Medicine WIS
+2 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+2 Religion INT
+6 Sleight of Hand DEX
+3 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
light Hammer +4 STR 1d4+1 bludgeoning
 Light, thrown (range 20/60)
light Crossbow +6 DEX 1d8+3 piercing
 Ammunition (range 80/320), loading, two-handed
Attacks

Spell Book

Darkvision (60ft)
Fury of the small: deal extra dmg equal to your lvl. Reusable after a rest.
Nimble Escape: Hide or Disengage
Magical Tinkering: enchant a tiny non magical object into:
  • object shines bright for 5ft, and dim for another 5ft
  • whenever it touches a creature a 6s record plays i recorded
  • object makes a sound like wind, waves, chriping ect to 10ft
  • static visual effect appearing, words to 25, lines, muster usw
  • (hold up to as many objects as int mod.)
    Infuse Item: create prototypes of permanent magical objects from the list-
    The Right Tool for the Job: Create nonmagical Tools. 1hour duration
    Atelliers Specialist

    Features & Traits
    Studded Leather Armor,
    Wooden Shield

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Cantrips:
    Acid Splash: throw acid bubbles, target needs to suceed a cons sav. or get 1d6 acid damage (60ft)
    Guidance: concentration, touch a target and it gets 1d4

    Level 1:
    Alarm: Choose a door, window or object and select creatures who dont set off the alarm (30ft)
    (vocal or mental)
    Catapult: throw an object (1-5p) 90feet in the air, when hitting a creature it must succeed a dex. sav. if it fails it takes 3d8 bludgeoning dmg
    Lightning Lure: choose a creature to pull 10feet straight to you. must make a strnght. sav.
    if its in front of you, it takes 1d8 lightning dmg
    Spellcasting
    Common, Undercommon, Urban Artist, Elvish

    Light Armor, Medium Armor, Shields

    Languages & Proficiencies
    Split Personalities: After every Rest succeed a d2 for changing personalities.
    Main Personality: Extroverted, very friendly and naive.
    Second Personality: Likes explosions and fire too much

    Personality Traits
    Motivate the Group, enjoy your Time and have Fun with everyone!
    (Second Personality: BURN THE EVIL)

    Ideals
    Hometown Rakins: Adoptive Parents

    Bonds
    Main Personality: scared of fires and danger
    Second Personality: seeking danger

    Flaws
    Infusions known:
    Replicate Magic Item
    Repeating Shots
    Mind Sharpener
    Returning Weapon

    Notes
    Eldrich Cannon:
    Using woodcarver's or smith's tools, take 1 action to create a small/tiny magical cannon.
    small takes space, tiny's for the hand. Only Re-duable after long rest.
    Cannon has AC18, hp equal to 5*lvl. Immune to Poisin and Psych dmg. (all abilities = 10)
    Lasts 1 Hour or till its broken. Mending does 2d6.
    Types of Canons:
    Flamethrower: exhales fire in a 15ft cone. each creature must make dex. sav. taking 2d8 fire dmg. only half on success. Ignites flammable objects.
    Force Ballista: ranged spell attack, 120ft range. On a hit, 2d8 froce dmg, if target is a creature its pushed 5ft.
    Protector: emits a burst of positive energy. grants itself and each creature of choice within 10feet 1d8+ int temp. hp.

    Artificer: Artillerist


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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