+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+8 | Strength | |
+3 | Dexterity | |
+6 | Constitution | |
+2 | Intelligence | |
+2 | Wisdom | |
+2 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+11 | Athletics | STR | |
+2 | Deception | CHA | |
+2 | History | INT | |
+5 | Insight | WIS | |
+5 | Intimidation | CHA | |
+2 | Investigation | INT |
+2 | Medicine | WIS | |
+5 | Nature | INT | |
+5 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+2 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker, the Path of the Totem Warrior, the Path of the Battlerager (SCAG, Dwarves only), the Path of the Totem Warrior (SCAG), the Path of the Ancestral Guardian (Xan), the Path of the Storm Herald (Xan), or the Path of the Zealot (Xan).
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Darkvision. Thanks to your orc blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can't
discern color in darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to
0 hit points but not killed outright, you can drop to 1 hit
point instead. You can’t use this feature again until you
finish a long rest.
Savage Attacks. When you score a critical hit with
a melee weapon attack, you can roll one of the weapon’s
damage dice one additional time and add it to the extra
damage of the critical hit.
Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.