Common poachers tend to be downtrodden members of society just looking to make some coin any way they can - and for whatever reason they've been unable to find a "respectable" job. Waryn was approached by Amaric Duncanson himself very early in the poaching operation. Waryn owns and operates the Livery Stables that are across the street from Amaric's general store, and Amaric needed a way to ensure that his merchant contacts could be properly loaded and unloaded without raising undue interest from townsfolk. Promised a healthy share of the profits, Waryn agreed to make his Livery Stable one endpoint of a tunnel connected to Amaric's basement. Merchant's whose wagons were being housed in the Livery could be loaded and unloaded without prying eyes using this tunnel. Waryn's family is unaware of his involvement - and would be horrified if and when they do find out. | |
Perception | +10 |
Languages | Common |
Skills | Athletics+11, Crafting+7, Deception+7, Intimidation+7, Stealth+10, Survival+11 |
STR +4 , DEX +1 , CON +3 , INT +0 , WIS +2 , CHA +0 | |
Items | Dagger, Shortsword, Leather Armor +1 |
AC | 19 |
Saving Throws | Fort +12, Ref +8, Will +11 |
HP | 33 |
Speed | 25 feet |
Melee | Fist: 11 / +7 / +3 (Agile, Nonlethal, Unarmed) / Damage: 1d4+4 Bludgeoning, Nonlethal Shortword: +11 / +7 / +3 (Agile, Finesse, Versatile S) / Damage 1d6+4 Piercing Dagger: +11 / +7 / +3 (Agile, Finesse, Versatile S) / Damage: 1d4+4 Piercing |
Ranged | Dagger: +8 / +4 / +0 (Agile, Finesse, Thrown 10') / Damage: 1d4+4 Piercing |