+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+7 | Dexterity | |
+2 | Constitution | |
+3 | Intelligence | |
+1 | Wisdom | |
+2 | Charisma |
+9 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+2 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT | |
+7 | Thieves' Tools | DEX |
+1 | Medicine | WIS | |
+1 | Nature | INT | |
+3 | Perception | WIS | |
+6 | Performance | CHA | |
+2 | Persuasion | CHA | |
+1 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +7 | DEX | 1d8+5+5 | Piercing | |
Finesse | |||||
Shortbow | +7 | DEX | 1d6+5+5 | Piercing | |
Two-Handed, Range, Ammunition (80/320) | |||||
Dagger | +7 | DEX | 1d4+5+5 | Piercing | |
Light, Finesse, Range, Thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.