+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+5 | Strength | |
+8 | Dexterity | |
+2 | Constitution | |
-1 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+8 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+5 | Athletics | STR | |
+1 | Deception | CHA | |
-1 | History | INT | |
+6 | Insight | WIS | |
+1 | Intimidation | CHA | |
-1 | Investigation | INT |
+3 | Medicine | WIS | |
-1 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
-1 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarter-Staff (1 handed) | +8 | DEX | d6+1+5 | Bludgeoning | |
Vers | |||||
Quarter-Staff (2 handed) | +8 | DEX | d8+1+5 | Bludgeoning | |
Darts | +8 | DEX | d4+5 | Peircing | |
Finesse, Range, Thrown. Range: 20/60 | |||||
Unarmed Strike | +8 | DEX | 1d6+5 | Bludgeoning |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.