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Usagi Yukimura

1 Level (0/300 XP for level-up) Shipwright - Second Skin Background Rabbitfolk - Variant Race / Species / Heritage Neutral Good Alignment
Bard
Level 1
Hit Dice: 1/1
1d8+0 Class 1

STR
10
+0
DEX
16
+3
CON
11
+0
INT
14
+2
WIS
11
+0
CHA
17
+3
10
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
40 Walk, 60 Jump
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+5 Dexterity
+0 Constitution
+2 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+0 Athletics STR
+3 Deception CHA
+4 History INT
+0 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+0 Medicine WIS
+2 Nature INT
+2 Perception WIS
+5 Performance CHA
+3 Persuasion CHA
+2 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

ASI

+2 CHA +1 DEX

 

Racial Abilities

Darkvision: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Strong Leg: You can fall up to 50ft without taking fall damage.
Falling Strike: When you take the jump action, you may use an attack action within that jump. If the attack is falling you do an addtional 1d6 force damage.
Variant Racial Feat: Jump height doubles, 30 to 60 height.

 

Background Traits

Shipwright
--------------
I'll Patch It!: Provided you have carpenter's tools and wood, you can perform repairs on a water vehicle. When you use this ability, you restore a number of hit points to the hull of a water vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been pulled ashore and fully repaired.
==============
Second Skin
---------------
There is another side of you that most people never see. When you show this side of yourself, you might become another person entirely, a celestial-like avenger, or a walking nightmare. Whatever the specifics of this form, it exaggerates some drive or hidden nature within you. (Chosen transformation: demonic, think Monty Python bunny)

Transformation: You can cast the alter self spell to appear in your second form. When you do so, you gain the effects of that spell's Change Appearance option and cannot end it to gain the benefits of a different option. Casting alter self in this way requires no spell slot, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). If you have spell slots of 2nd level or higher, you can cast this spell with them.
When you cast alter self using this feature, some cosmetic aspect of your second form remains after the spell ends. This visibly marks you unless you actively hide or disguise it. The mark is a perceptible change such as scaly skin, stunted wings, eyes without pupils, or horns. The mark fades after you finish a long rest.

Involuntary Change: Certain circumstances (chosen instance: the sound of a particular melody) can activate your Dark Gift. After you experience this catalyst, at the start of your next turn you must succeed on a DC 15 Charisma saving throw or use your action to cast alter self as described in the Transformation trait, even if you have already used it.

 

Features & Traits
A set of well-loved carpenter's tools, a blank book, 1 ounce of ink, an ink pen, a set of traveler's clothes, and a leather pouch with 10 gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips

Message, Mending

 

1st Level

Animal Friendship, Cure Wounds, Healing Word, Speak With Animals

 
Spellcasting
Proficiencies

Skills: Acrobatics, History, Perception, Performance, Stealth

 

Languages

Common & Rabbitfolk

 

Languages & Proficiencies
Soft and kind, not very bothered by many things

Personality Traits
Racial flaw: Can't swim

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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