Player's Handbook, Evolving Cantrips
Mending
0-level (Cantrip) Transmutation
Casting Time: 1 minute
Range/Area: Touch
Components: V, S, M
Materials: two lodestones
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
At higher levels:
- At 5th level, the spell can partially reconstruct mundane objects, if more than 4/5 of the object is present, or the cumulative corrosive damage to a weapon is no more than -3. For example, you may restore a key that has a small part of the tip missing, or restore a chipped sword.
- At 11th level, the spell can mend any amount of fragments of an object that could fit in a volume of a 1-foot cube, or a tear that is 3 feet in any dimension, or a weapon destroyed by rust or corrosion.
- At 17th level, the spell can mend any amount of fragments of an object that could fit in a volume of a 5-foot cube, or a tear that is 10 feet in any dimension.
Available for: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard