Shortsword of Wounding, Sickle, Darts (10)
Crowbar, Hammer, Hunting Trap, Magnifying Glass
Backpack, Scroll Case (filled), Rain Catcher, Soap, Whetstone, Insect Incense (2), Insect Salve (2)
Herbalism Kit, Healer's Kit, Cooking Utensils, Fishing Tackle, Thieves Tools, Sewing Tools
Climber's Kit, Hempen Rope (50 ft), Silk Rope (50 ft), Piston (10), Grappling Hook
Lantern (Bullseye), Tinderbox, Torches (10), Oil Flask (3)
Waterskin, Ration (10)
String (10 ft), Chain (10 ft), Chalk (10)
Common Clothes, Winter Clothes, Tail Bracelet with Glowing Blue Stone
Tent (2 Person), Bedroll, Winter Blanket
Hunk of Silk Deep Red Canopy, Cruella and the Flumph Coats Book
Trinket: Whistle made from gold-colored wood, high-pitched and loud
Perfect Drawing of Montero's Symbol, Montero Stamp
Last Will & Testament
Rebel of the God's Necklace (Emily/Grunt)
Monk Coin, Artificer Coin, Montero Coin
Paper Birds (10), Necklace of Adaption, Rope of Climbing (60 ft), Boots of Striding, Bag of Holding, Bronze Bell of Delayed Ringing
POTIONS: Greater Healing
MAGIC ITEM EFFECTS:
Bag of Holding:
-Holds up to 500 lbs, always weighs 15 lbs.
-Retrieving an item is an action
-NEVER go to the Astral Plan in ANYWAY with this Bag
Sword of Wounding:
-Hit Points lost to this weapon can only be regained through short/long rest
-Once per Turn, when hitting a creature with an attack, you can Wound the target
-Making a DC 15 Constitution Saving Throw will end the effect of another creature can make a DC Wisdom (Medicine) Check
-At the start of each Wounded creature's turn, it takes 1d4 Necrotic damage for each wound
Boots of Striding: Walking speed is minimum of 30ft, and it won't be effected by encumbered or heavy armor. In addition, you can jump three times the normal distance.
Necklace of Adaption: Breathe normally in any environment and have Advantages on Saving Throws made against harmful gases/vapors.
Rope of Climbing (60ft): Speaking the Command Word, it will travel and fasten itself to an object along with knotting itself to make it easier to climb.
Bracer of Defense: +2 Unarmored AC
Bronze Bell of Delayed Ringing: After ringing, there will be no sound until 5 minutes later.
Coin of Montero: Once per day, as a bonus action, you may flip the coin to change your fate. You can reroll your attack, skill check, or saving throws.
Romazi Thistle: Creates a shield (+2 AC) of 2 minutes (20 rounds), takes 72 hours to recharge
Monk Coin: Immune to magic that allows other creatures to read your thoughts, determine whether you're lying, know your alignment, or know your creature type. Telepathy only happens if you allow it. If you die while holding the coin, your soil enters it, unless it already houses a soul.
Artificer Coin: Action to spend 1 of 3 charges of the Wish Spell. Once used up, its a regular coin.
Equipment
Copper: 3,
Silver: 4,
Electrum: 0,
Gold: 2,
Platinum: 0
Money