In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise | |
Perception | Master |
Languages | Common, (possibly other depending on situation) |
Skills | Architecture Lore Legendary , Athletics Trained , Bureaucracy Lore Legendary , Crafting Legendary ,Diplomacy Legendary , Intimidation Master , Society Master |
STR +3 , DEX +1 , CON -1 , INT +4 , WIS +2 , CHA +3 | |
Items | +1 striking light hammer, guildmaster's uniform (functions as hide armor), artisan's tools, construction schematics, tax ledgers |
AC | 26 |
Saving Throws | Fort +14, Ref +14, Will +17 |
HP | 135 |
Speed | 25 feet |
Melee | light hammer: Expert / +12 / +8 Agile Simple | Damage: bludgeoning Call to Action Single Action (auditory, concentrate, emotion, mental) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn. Sworn Duty While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack. |
Ranged | light hammer : Expert / +10 / +6 agile, magical, thrown 20 feet | Damage bludgeoning [be] |
Special Abilities | Call to Action (auditory, concentrate, emotion, mental) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.Sworn DutyWhile within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack. [be] |