+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+7 | Strength | |
+4 | Dexterity | |
+4 | Constitution | |
-1 | Intelligence | |
+0 | Wisdom | |
-1 | Charisma |
+4 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+7 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
+3 | Insight | WIS | |
-1 | Intimidation | CHA | |
-1 | Investigation | INT |
+3 | Medicine | WIS | |
-1 | Nature | INT | |
+0 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+3 | Survival | WIS |
Name | Roll | Attr | Dmg | Dmg Type | |
---|---|---|---|---|---|
Spear | +7 | STR | 1d6+4 | Piercing | |
Thrown (range 20/60), versatile (1d8) | |||||
Unarmed (Claws) | +4 | STR | 1d4+4 | Slashing | |
Dart | +4 | STR | 1d4 | ||
Finesse, Thrown (20/60 ft) | |||||
Scimitar | +4 | STR | 2d4+4 | Slashing | |
Versatile (2d6) |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Thrown, VersatileType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Piercing | 20/60 ft |
Cost: 1 gp
Weight: 3 lb
DnD 5e SRD
Weapon
Common
Finesse, ThrownType | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4 | Piercing | 20/60 ft |
Cost: 5 cp
Weight: 1/4 lb
Adventuring Gear
Common
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Cost: 12 gp
DnD 5e SRD
Armor (Medium)
Common
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 13 + Dex modifier (max 2) | No |
Cost: 50 gp
Weight: 20 lb
Weapon
Common
Finesse, LightType | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Slashing |
Cost: 25 gp
Weight: 3 lb
The statblocks of your class features
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
---|---|---|---|---|---|
1st | +2 | 1d4 | - | - | Unarmoured Defense, Martial Arts |
2nd | +2 | 1d4 | 2 | +10ft | Ki, Unarmored Movement |
3rd | +2 | 1d4 | 3 | +10ft | Monastic Tradition, Deflect Missiles |
4th | +2 | 1d4 | 4 | +10ft | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 5 | +10ft | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 6 | +15ft | Ki-Empowered Strikes, Monastic Tradition Feature |
7th | +3 | 1d6 | 7 | +15ft | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15ft | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15ft | Unarmored Movement Improvement |
10th | +4 | 1d6 | 10 | +20ft | Purity of Body |
11th | +4 | 1d8 | 11 | +20ft | Monastic Tradition Feature |
12th | +4 | 1d8 | 12 | +20ft | Ability Score Improvement |
13th | +5 | 1d8 | 13 | +20ft | Tongue of the Sun and Moon |
14th | +5 | 1d8 | 14 | +25ft | Diamond Soul |
15th | +5 | 1d8 | 15 | +25ft | Timeless Body |
16th | +5 | 1d8 | 16 | +25ft | Ability Score Improvement |
17th | +6 | 1d10 | 17 | +25ft | Monastic Tradition Feature |
18th | +6 | 1d10 | 18 | +30ft | Empty Body |
19th | +6 | 1d10 | 19 | +30ft | Ability Score Improvement |
20th | +6 | 1d10 | 20 | +30ft | Perfect Self |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1. Age. Leonin mature and age at about the same rate as humans. Alignment. Leonin tend toward good alignments. Leonin who are focused on the pride lean toward lawful good. Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium. Speed. Your base walking speed is 35 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier. Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival. Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Languages. You can speak, read, and write Common and Leonin.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Name | Jump | School | Transmutation |
---|---|---|---|
Spell Level | 1 | Range | Touch |
Casting Time | 1 Action | Duration | 1 minute |
Components | V, S, M | Materials | a grasshopper's hind leg |
Ritual | No | Concentration | No |
Description | |||
You touch a creature. The creature’s jump distance is tripled until the spell ends. |
Statblocks for your Trinkets, businesses, building, castles, empires.
Artisan Tool
Common
Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick.
Components: Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square.
History: Your expertise aids you in identifying a stone building's date of construction and purpose, a long with insight into who might have built it.
Investigation: You gain additional insight when inspecting areas within stone structures.
Perception: You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.
Demolition: Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.
Cost: 10 gp
Weight: 8 lb
Adventuring Gear
Common
Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it
Cost: 10 gp