+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+2 | Dexterity | |
+1 | Constitution | |
+5 | Intelligence | |
-1 | Wisdom | |
-2 | Charisma |
+2 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+1 | Athletics | STR | |
-2 | Deception | CHA | |
+3 | History | INT | |
-1 | Insight | WIS | |
-2 | Intimidation | CHA | |
+5 | Investigation | INT |
-1 | Medicine | WIS | |
+3 | Nature | INT | |
+1 | Perception | WIS | |
-2 | Performance | CHA | |
-2 | Persuasion | CHA | |
+3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
-1 | Survival | WIS |
Name | Roll | Attr | Dmg | Dmg Type | |
---|---|---|---|---|---|
Light Hammer | +4 | STR | 1d4 | Bludgeoning | |
Light, Thrown (20/60 ft) | |||||
Dagger | +6 | DEX | 1d4 | Piercing | |
Finesse, Light, Thrown (20/60 ft) | |||||
Light Crossbow | +6 | DEX | 1d8 | Piercing | |
Range (80/320 ft), Ammunition, Loading, Two-Handed |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD
Weapon
Common
Ammunition, Loading, Two-HandedType | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d8 | Piercing | 80/320 ft |
Cost: 25 gp
Weight: 5 lb
DnD 5e SRD
Weapon
Common
Finesse, Light, ThrownType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2 gp
Weight: 1 lb
Weapon
Common
Light, ThrownType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Bludgeoning | 20/60 ft |
Cost: 2 gp
Weight: 2 lb
Armor (Light)
Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 12 + Dex Modifier | No |
Cost: 45 gp
Weight: 13 lb
The statblocks of your class features
Level | Proficiency Bonus | Features | Infusions Known | Infused Items | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|---|---|---|---|---|
1st | +2 | Extracts, Bombs | - | - | 2 | 2 | - | - | - | - |
2nd | +2 | Infuse Item | 3 | 2 | 2 | 2 | - | - | - | - |
3rd | +2 | Artificer Specialist, Tool Expertise | 3 | 2 | 2 | 3 | - | - | - | - |
4th | +2 | Ability Score Improvement | 4 | 2 | 2 | 3 | - | - | - | - |
5th | +3 | Arcane Armament | 4 | 2 | 2 | 4 | 2 | - | - | - |
6th | +3 | Artificer Specialist | 4 | 3 | 2 | 4 | 2 | - | - | - |
7th | +3 | - | 5 | 3 | 2 | 4 | 3 | - | - | - |
8th | +3 | Ability Score Improvement | 5 | 3 | 2 | 4 | 3 | - | - | - |
9th | +4 | - | 5 | 3 | 2 | 4 | 3 | 2 | - | - |
10th | +4 | The Right Cantrip for the Job | 5 | 3 | 3 | 4 | 3 | 2 | - | - |
11th | +4 | - | 6 | 4 | 3 | 4 | 3 | 3 | - | - |
12th | +4 | Ability Score Improvement | 6 | 4 | 3 | 4 | 3 | 3 | - | - |
13th | +5 | - | 6 | 4 | 3 | 4 | 3 | 3 | 1 | - |
14th | +5 | Artificer Specialist | 6 | 4 | 4 | 4 | 3 | 3 | 1 | - |
15th | +5 | - | 7 | 4 | 4 | 4 | 3 | 3 | 2 | - |
16th | +5 | Ability Score Improvement | 7 | 5 | 4 | 4 | 3 | 3 | 2 | - |
17th | +6 | - | 7 | 5 | 4 | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Spell-Storing Item | 7 | 5 | 4 | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 8 | 5 | 4 | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Soul of Artifice | 8 | 5 | 4 | 4 | 3 | 3 | 3 | 2 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Lizardfolk reach maturity arqund age 14 and rarely live longer than 60 years.
Size. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Hold Breath. You can hold your breath for up to 15 minutes at a time.
Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Languages. You can speak, read, and write Common and Draconic.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.