Description
The flesh has torn away from your finger's sharpening them into bony claws
Applications
- Natural Weapon: Claws 1d6 slashing Damage
- Life Drain
- Wight Spawning: 1d6 Natural Weapons with Life Drain and Wight Spawning
- Wight Spawning (divine, necromancy): A living humanoid slain by a wight's claw strike rises as a spawned wight after 1d4 rounds . This spawned wight is under the command of the wight that killed it. It doesn't have drain life or wight spawn and is clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.
- Drain Life (divine, necromancy): When the wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the wight gains 5 temporary Hit Points and the creature must succeed at a Fortitude save against the Wight's Spellcasting DC or become drained 1. Further damage dealt by the wight increases the drained condition value by 1 on a failed save, to a maximum of drained 4.