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Brahma

8 Level (0/48000 XP for level-up) Dagger of Sacrifice Background Bladeborne Race / Species / Heritage Neutral Evil Alignment
Trickshift Bladeborne
Level 8
Hit Dice: 8/8
1d+5 Class 1

STR
9
-1
DEX
17
+3
CON
20
+5
INT
13
+1
WIS
18
+4
CHA
13
+1
40
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+6 Dexterity
+8 Constitution
+1 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
-1 Athletics STR
+4 Deception CHA
+1 History INT
+4 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+4 Medicine WIS
+1 Nature INT
+7 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+6 Sleight of Hand DEX
+3 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shift Slash +7 DEX 1d4+2d6+3 Slashing
 Finesse, Light
Corrupted Strike +7 DEX 1d4+2d6+2d10+3 Necrotic
 Finesse, Light
Attacks
Corrupting Potential
When you deal damage, you may sacrifice a number of your hit dice equal to your Refined Soul Resonance. If you do so, you can roll the hit die, and deal it's value in necrotic damage. This damage is not affected by critical hits. While wielded, you can choose to sacrifice your wielder's hit dice instead. This can be contested by a constitution saving throw equal to the Bladeborne’s Save DC


Synchronize
While being wielded, you can make 1 attack as an action on your turn. This potential also allows you to make AoPs as a reaction.


Interdiction
As a bonus action, you make a contested Sleight of Hand or performance check against your target’s perception or insight. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.
This effect ends early if the target or you are rendered unconscious, or you are forcibly reverted to True Weapon Form. While in True Weapon form, this ability can be used as an action. This effect then extends to your wielder. If your wielder is rogue, you use the wielder's sneak attack dice.

Savage Adaptation
While in combat, you can adopt one of the following traits to your attacks and weapon type:

Serrated: attacks with this weapon deal additional damage at the start of the targets next turn. Damage is equal to half your sneak attack dice.

Sundering: attacks with this weapon reduce the enemies AC equal to your Refined Soul Resonance bonus. This effect lasts until the start of the creature's turn.

Hamstring: attacks with this weapon hobble the target, reducing their next saving throw by 1d4.

These effects can only occur once per turn, and require your action to activate while in True Weapon Form.





Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Trickshift: Shift into Weapons with Exotic Focus
Gain proficiency in Sleight of Hand or Performance
Gain proficiency in Dexterity saving throws
Gains Sneak Attack which improves with Refined Soul Resonance, +1d6 each new tier.

Trickshift
Unstable Resonance:
You can shift between a humanoid form, and your True Weapon Form as an action. All forms retain an identifying feature such as eye color, hair color, or a scar. Changing shape this way does not change your statistics. Taking damage you must make a concentration check. On a failure you revert to your True Weapon Form. While in True Weapon Form, you cannot attack, but can be wielded as a weapon by allies, and can still be targeted by attack rolls and spells.You can still take turns normally, taking actions normally, as well as making skill checks and saving throws. In addition, your bonus action can be used to Assist your wielder, giving them advantage on their next attack, skill check, or saving throw. This does not stack with the help action. (Your initial True Weapon Form is limited to Simple weapons and Items. If you choose to take the form of an item or weapon that requires ammunition, you cannot create the arrows or bolts with which to fire.)

Immutable: While in true Weapon Form, you count as a magic item.

Level 1: Forged Resilience: Your AC equals 10+ your constitution modifier. In addition, your Refined Soul Resonance is added to your total AC from level 5 onward

Level 2:Awakened Prowess(TBD): You can choose a persistent effect from a pool of effects to improve your already latent abilities as a bladeborne.You gain an additional effect at 7th, 12th, and 17th level. Upon leveling up, you may replace one existing effect with a different one.

Bladeborne


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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