+4 | Expertise Bonus | |
+2 | Proficiency Bonus | |
+1 | Jack of all Trades |
-1 | Strength | |
+5 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
+5 | Charisma |
+7 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+0 | Athletics | STR | |
+5 | Deception | CHA | |
+1 | History | INT | |
+1 | Insight | WIS | |
+4 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+1 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+1 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +5 | DEX | 1d8+3 | Piercing | |
Finesse | |||||
Dagger | +5 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.