Excal-heim
Nickolas Penitentiary
Small Demigod(Celestial Gnome, Engineer, Any
Armor Class 17
Hit Points 727 90d6+412
Speed:
25 ft
Fly: 120 ft
Saving Throws Dexterity, Intelligence
Skills Mechanics +18, Perception +15, History +18, Medicine +18, Sleight of Hand +17, Tinker's Tools +18, Alchemist's supplies +18, Smith's Tools +18, Gunsmith's Tools +18
Condition Immunities Exhaustion, Frightened
Senses Darkvison 60ft, true sight 30ft, passive perception 25
Languages All of Them
Challenge Rating 28 (120,000 XP)
Proficiency Bonus +8
Legendary Resistance (3/Day). If Dr. Anxiety fails a saving throw, he can choose to succeed instead.
Siege Monster. Dr. Anxiety deals double damage to objects and structures.
Drops Gauss Rifle, Nightfall, a number of Implosion Grenade, D20 Grenade, and Grenades, and trinkets worth 250,000 gp
Actions
Gauss Rifle. Ranged Weapon Attack: +21 to hit, Range 240/320ft, one target. Hit: 30 2d12+17 Piercing + 20 2d6+13 Lightning damage.
Nightfall. Ranged Weapon Attack: +17 to hit, Range 40/160ft, one target. Hit: 25 1d8+21 Piercing damage.
Midnight. Ranged Weapon Art: +17 to hit, range 80ft, targets up to 4 separate creatures within range. Hit: 25 1d8+21 Piercing damage.
Bombs
Grenade. Ranged Weapon Attack: +15 to hit, Range 20/40ft, 10ft radius. DC 15 Dex save; Fail: 11
4d8+4 Force damage. Success: 1/2 damage.
D20 Grenade. Ranged Weapon Attack: +15 to hit, Range 20/40ft, 10ft radius. DC 15 Dex save; Fail: 11
1d8+4 Force damage. Success: 1/2 damage.
Roll twice on
Improved Wild Magic. Both effects trigger on any creature that took the full damage of the explosion. All A.O.E. effects have the same radius as the D20 grenade and proc on the grenade.
Implosion Grenade. Ranged Weapon Attack: +15 to hit, Range 30/60ft, 10ft radius. DC 15 Dex save; Fail:
2d12+4 Force damage. Success: 1/2 damage.
Medium and smaller creatures within 20ft of are pulled to the closest empty space prior to damage. Smaller creatures take priority.
Build
Dr. Anxiaty can spend multiple consecutive-turns building one of the following;
Mounted Rail Gun, 2 turns
Baby Barrel Bomb, 3 turns
Gatling Gun, 6 turns
Fabulous Barrel Bomb, 8 turns
Leggy Boi, the Barrel Bomb, 10 turns
Legendary Actions
Dr. Anxiety can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dr. Anxiety regains spent legendary actions at the start of his turn.
Detect. Dr. Anxiety makes a Wisdom (Perception) check.
Move. Dr. Anxiety moves up to half its speed.
Attack (Costs 2 Actions). Dr. Anxiety makes one Nightfall attack.