Excal-heim
Magic Resistance. Mage Hunter has advantage on saving throws against spells and other magical effects.
Annoying. Mage hunter has advantage to hit any creature within 75ft that is concentrating on a spell. (their weapon drags towards the caster)
6th sense. Mage hunter has advantage to hit any creature within 5ft that has cast a spell on the past turn. (their eyes glow from cast till hit)
Drops Mage Hunter Longbow, Mage Hunter Buckler, and +1 Force Rapier
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft, one target. Hit: 1d8+5 Magic Piercing damage. +1d8 piercing damage to spellcasters. Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 1d8+5 Piercing + 1d4 Force damage
Spell Parry. When the mage hunter is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, it can make a dexterity save to reflect a spell back towards its caster. DC is 12 + spell’s level. Shield Parry. As a reaction, add +3 AC for an incoming attack that it can see.