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Excal-heim

Mage Slayer CR: 2 (450 XP)

Medium humanoid, any
Armor Class: 21
Hit Points: 120 10d8+75
Speed: 30 ft

STR

20 +5

DEX

12 +1

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Skills: perception +4
Damage Resistances: Force, Radiant, Fire, Lightning
Senses: Darkvision 60ft, Passive perception 14
Languages: Common
Challenge Rating: 2 (450 XP)

Magic Resistance. Mage Slayer has advantage on saving throws against spells and other magical effects.
Annoying. Mage hunter has advantage to hit any creature within 5ft that is concentrating on a spell. (their weapon drags towards the caster)
6th sense. Mage hunter has advantage to hit any creature within 5ft that has cast a spell on the past turn. (their eyes glow from cast till hit)   Drops Guardian Tower Shield and Chain Sword

Actions

Chain Sword. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 2d10+5 slashing damage / Versatile 2d12+5 slashing damage.   Shield wall. As an action, deploy the shield. While deployed, the mage slayer gains three-quarters cover but the mage slayer's movement drops to 0.   Force Shield wall. (recharge 2-3) As an action, expand a translucent light-blue wall of force from the sides of the shield giving full cover but the mage slayer's movement drops to 0.

  • The wall is 1/4 inch thick, 6 feet tall, and 15 feet wide with the shield at its center and can’t be dispelled by dispel magic.
  • It has 16 AC, 60 HP, and will last for 6 turns or its HP has been reduced to 0.
  • If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).
  • Nothing can physically pass through the wall and it extends into the Ethereal Plane, blocking ethereal travel through the wall.


  • Created by

    stormgate_dnd.

    Statblock Type

    Monster

    Link/Embed