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Excal-heim

Sky Shark CR: 1 (200 xp)

Medium beast, unaligned
Armor Class: 11 (Natural armor)
Hit Points: 22 4d8+4
Speed: , fly: 40 ft , swim: 40 ft

STR

14 +2

DEX

13 +1

CON

13 +1

INT

1 -5

WIS

10 +0

CHA

4 -3

Skills: Perception +2
Senses: Blindsight 30 ft., Passive Perception 12
Challenge Rating: 1 (200 xp)

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
All Breathing. The shark can breathe any non-solid substance.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 1d8+2 piercing damage.   Dive. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 1d8+2 piercing + 6 1d8+2 bludgeoning damage. The shark dives down at least 30ft to attack its prey.

Smaller than giant sharks and hunter sharks, sky sharks hunt in packs of 4 to 6. A full-grown specimen measures 6 to 10 feet long and can reach an altitude of 13,000 feet.  
Something like "I saw the fins out of the clouds and then just the teeth."
Something like that.
— Skijlar

Created by

stormgate_dnd.

Statblock Type

Monster

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