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Loss CR: 1/2

Small undead, unaligned
Armor Class: 12
Hit Points: 16 (3d8+3)
Speed: 40 ft

STR

6 -2

DEX

14 +2

CON

12 +1

INT

6 -2

WIS

10 +0

CHA

8 -1

Skills: Stealth +4 (1d20+4)
Damage Vulnerabilities: Radiant
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder, Bludgeoning, Piercing, and Slashing from Non-Silvered attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 60ft, Passive Perception 10
Challenge Rating: 1/2

Amorphous. Loss knows no barriers and can move through a space as narrow as 1 inch wide without squeezing.   Unexpected Loss. While in dim light or darkness, Loss can take the Hide action as a bonus action. Its stealth bonus is increased to +6 (1d20+6).   Sunlight Weakness. While in sunlight, Loss has disadvantage on attack rolls, ability checks, and saving throws.   Dispelled by Acceptance. When you are struck by Loss and their Grief attack you see the face of someone beloved whom you have lost in their visage and must say the name of the person aloud. You may use your Reaction to hold firm to their hand, look the Loss in the eye and tell it a prized memory you have with the person you lost. Doing so will cause the Loss to smile, remember it fondly with you and then evaporate.

Actions

Grief. Melee Weapon Attack:+4 (1d20+4) , Reach 5 ft., one creature Hit: 9 (2d6 + 2) necrotic damage You suddenly remember someone you've lost. Overwhelmed with grief you whisper their name aloud and in that moment you see their visage in the darkness of the loss.   The target's strength score is reduced by (1d4) The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest. If a humanoid dies from this attack, a new loss rises from the corpse [[1d4]] hours later   We Children Sing. When Loss are gathered in large numbers, they begin to sing in chorus. Where 10 or more are gathered they create an eerie haunting melody.   Each round one Loss is selected as a soloist. Each creature in a 30-foot cone before this singing shadow of pain must succeed on a DC 15 Wisdom saving throw or drop whatever it is holding and become frightened of the Loss for 1 minute.   While frightened by this ability, a creature must take the Dash action and move away from Loss by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to the Loss, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature and they cannot be made afraid of Loss until after they have completed a Long Rest.

Like shadows these voids of life are in the shape of children. Their hand outstretched looking for comfort. But they cannot be mistaken for children, they are devoice of life and feature. Simply darkness and an emptiness. Sometimes they hide, timid and unwilling to step out from the shadows. Loss sneaks up on you during the night when it is quiet and you think you are alone.

Created by

MuddleFumble.

Statblock Type

Monster

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