Excal-heim
Spellcasting ability: Con
Spell attack: +5
Spell save: 13
At Will: Counterspell(3rd lvl)
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn,
but attack rolls against it have advantage until the start of its next turn. This also disables spellcasting.
1/10 chance to drop its Cryostorm Axe.
Multiattack. The marauder makes 2 Cryostorm Axe attacks.
Cryostorm Axe(+1). Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 9 1d8+5 slashing + 2 1d4 lightning + 2 1d4 cold damage.
Cryostorm Wave(1/day). The marauder emits a wave of Ice cold lightning in a 30-foot-cone.
Each creature in the cone must make on a DC 14 Dexterity saving throw.
On a fail, they take 7 2d8 lightning + 7 2d8 cold damage and are stunned until the start of their next turn.