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Guard

Medium humanoid, any
Armor Class 16 (Chain Shirt, Shield)
Hit Points 11 ( 2d8+2 )
Speed 30ft

STR
13 +1
DEX
12 +1
CON
12 +1
INT
10 0
WIS
11 0
CHA
10 0

Skills Perception +2
Senses Passive Perception 12
Languages Any One Language (Usually Common)
Challenge 1/8


Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


 

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.


Created by

Cooledcross.

Statblock Type

Monster / Creature

Link/Embed