+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+8 | Dexterity | |
+2 | Constitution | |
+3 | Intelligence | |
+0 | Wisdom | |
+2 | Charisma |
+11 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+0 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+3 | Insight | WIS | |
+2 | Intimidation | CHA | |
+3 | Investigation | INT | |
+8 | Thieves Tools | DEX |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+6 | Perception | WIS | |
+2 | Performance | CHA | |
+5 | Persuasion | CHA | |
+0 | Religion | INT | |
+11 | Sleight of Hand | DEX | |
+11 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +8 | DEX | 1d4+5 | Piercing | |
Rapier | +8 | DEX | 1d8+5 | Piercing | |
Whispered Death (Regular) | +8 | DEX | 1d8+5 | Piercing | |
Whispered Death (Special) | +8 | DEX | 1d10+5 | Piercing | |
Claws | +8 | DEX | 1d6+5 | Slashing | |
Small Throwing Knife | +8 | DEX | 1d4+5 | Piercing | |
Finesse, Light, Thrown (range 40/120), Special: You may draw or stow up to three of these daggers on a single item interaction, and hold up to three of these daggers with a single hand. You may throw up to three of these weapons as an attack. These daggers can not be used to make Melee attacks. If you throw more than one dagger as an attack, you may not add your Dexterity modifier to the damage rolls of each attack. | |||||
Pistol | +8 | DEX | 1d6+5 | Piercing | |
Range 30/90, Reload 10, Light | |||||
Rifle | +8 | DEX | 2d6+5 | Piercing | |
Range 80/240, Loading |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Rare
If an attack action is made against a creature that has not had a turn in combat this weapon deals 1d10 piercing damage instead of 1d8. Additionally, the attack is silent and does not break invisibility or reveal your position, even if the attack misses. You may expend one charge to cast invisibility on yourself. You may expend 2 charges to cast lightning arrow. This item has 2 charges and you recover 1d4 - 2 charges at dawn.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 / 1d10 | Piercing | 150/600 |
Cost: 2,000 GP
Weight: 2
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.