+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+5 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+6 | Charisma |
+1 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+0 | Athletics | STR | |
+6 | Deception | CHA | |
+1 | History | INT | |
+5 | Insight | WIS | |
+3 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+5 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+4 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +4 | DEX | 1d4+1 | Piercing | |
Finesse, light, thrown (20/60) | |||||
Spear | +3 | STR | 1d6 | Piercing | |
thrown, (20/60), versatile |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Thrown, Range, Versatile
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Piercing | 20/60 |
Cost: 1gp
Weight: 3lbs
Weapon
Common
Finesse, Light, Thrown-rangeProficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 |
Cost: 2gp
Weight: 1 lb
Spellcasting Focus
Common
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.
Cost: 20gp
Weight: 3lbs
The statblocks of your class features
The | Sorcerer | Spell | Slots | Per | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levels | Proficiency Bonus | Sorcery Points | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | 1 | Spellcasting, Sorcerous Origin | 4 | 2 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | 2 | Font of Magic | 4 | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | 3 | Metamagic | 4 | 4 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | 4 | Ability Score Improvement, Sorcerous Versatility (Optional) | 5 | 5 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | 5 | Magical Guidance (Optional) | 5 | 6 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | 6 | Sorcerous Origin feature | 5 | 7 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | 7 | - | 5 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | 8 | Ability Score Improvement, Sorcerous Versatility (Optional) | 5 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | 9 | - | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | 10 | Metamagic | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | 11 | - | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | 12 | Ability Score Improvement, Sorcerous Versatility (Optional) | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | 13 | - | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | 14 | Sorcerous Origin feature | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | 15 | - | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | 16 | Ability Score Improvement, Sorcerous Versatility (Optional) | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | 17 | Metamagic | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | 18 | Sorcerous Origin feature | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | 19 | Ability Score Improvement, Sorcerous Versatility (Optional) | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | 20 | Sorcerous Restoration | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Creating Spell Slots Chart | |
---|---|
Spell Slot per Level | Sorcery Point Cost |
1st | 2 |
2nd | 3 |
3rd | 5 |
4th | 6 |
5th | 7 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Ability score increase:Your Strength score increases by 2, and your Constitution score increases by 2.
Age:Flesh Golems can live indefinitely, as they do not age, though they can still be killed.
Alignment:Flesh Golems have varried alignment.
Size:Flesh Golems are typically medium size, but exceptions do exist.
Speed:Your base walking speed is 30 feet
Languages: Common, plus one of your choice
Race Features:
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
Undead Constitution: You have advantage on saving throws against poison, and are resistant against cold, necrotic, and poison damage.
Prodigy: You gain proficiency in one skill, tool, or language of your choice.
Aversion to Fire: When you take fire damage, you have disadvantage on your attack rolls and ability checks until the end of your next turn.
Susceptibility to Turn Undead: When you are within range and can see or hear the source of a Turn Undead feature, you must succeed on an Intelligence saving throw equal to the source’s spell DC or be turned for 1 minute or until you take any damage. At the end of each of your turns, you can make another Intelligence saving throw. On a success, the effect ends.
Deathless Nature: You do not need to eat, drink, or breathe.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Evocation
0-level (Cantrip) Abjuration
1-level Evocation
PHB pg. 278
2-level Evocation
SRD
3-level Necromancy
Statblocks for your Trinkets, businesses, building, castles, empires.