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Yurei

5 Level (0/14000 XP for level-up) Close Combatant Background Saytr-Maddened Race / Species / Heritage Chaotic Neutral Alignment
Rogue- Phantom
Level 5
Hit Dice: 5/5
1d8+3 Class 1

STR
8
-1
DEX
16
+3
CON
16
+3
INT
10
+0
WIS
16
+3
CHA
12
+1
50
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+4 Attack mod
CHA Ability
+1 Abi Mod
12 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+6 Dexterity
+3 Constitution
+3 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+6 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+4 Deception CHA
+0 History INT
+3 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+9 Perception WIS
+1 Performance CHA
+7 Persuasion CHA
+0 Religion INT
+6 Sleight of Hand DEX
+3 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
(Hand) Crossbow +3 DEX 1d6+3
Chain Whip +3 DEX 1d6+3 bludgeoning
Shortsword +3 DEX
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Studded Leather

Armor (Light)

Common

12 + Dex modifier

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Type AC STR Req. Stealth Dis.
Light 12 + dex No

Cost: 45 gp
Weight: 13 lbs

Light Crossbow

Weapon

Common

Ammunition, Loading, Range, 2-handed

Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Type Damage Damage Range
Simple Ranged 1d8 Piercing 80/320 ft

Cost: 25 gp
Weight: 5 lbs

The statblocks of your class features

Tasha's Cauldron of Everything p62

Rogue (Phantom)

Level Feature
3rd Whispers of the Dead, Wails from the Grave
9th Tokens of the Departed
13th Ghost Walk
17th Death's Friend
hit dice: 1d8 per level
hit points at 1st level: 8 + Constitution modifier
hit points at higher levels: 1d8 + Constitution modifier per level
armor proficiencies: No additional armor proficiencies.
weapon proficiencies: No additional weapon proficiencies.
tools: No additional tool proficiencies.
saving throws: No additional saving throw proficiencies.
skills: No additional skill proficiencies.
starting equipment:
No additional equipment.
spellcasting:
None.

class features:
Whispers of the Dead
3rd-level Phantom feature
Echoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack.

Wails from the Grave
3rd-level Phantom feature
As you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as wails of the dead sound around them for a moment.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Tokens of the Departed
9th-level Phantom feature
When a life ends in your presence, you're able to snatch a token from the departing soul, a sliver of its life essence that takes physical form: as a reaction when a creature you can see dies within 30 feet of you, you can open your free hand and cause a Tiny trinket to appear there, a soul trinket. The DM determines the trinket's form or has you roll on the Trinkets table in the Player's Handbook to generate it.
You can have a maximum number of souls equal to your proficiency bonus, and you can't create one while at your maximum.
You can use soul trinkets in the following ways:
  • While a soul trinket is on your person, you have advantage on death saving throws and Constitution saving throws, for your vitality is enhanced by the life essence within the object.
  • When you deal Sneak Attack damage on your turn, you can destroy one of your soul trinkets that's on your person and then immediately use Wails from the Grave, without expending a use of that feature.
  • As an action, you can destroy one of your soul trinkets, no matter where it's located. When you do so, you can ask the spirit associated with the trinket one question. The spirit appears to you and answers in a language it knew in life. It's under no obligation to be truthful, and it answers as concisely as possible, eager to be free. The spirit knows only what it knew in life, as determined by the DM.

Ghost Walk
13th-level Phantom feature
You can phase partially into the realm of the dead, becoming like a ghost. As a bonus action, you assume a spectral form. While in this form, you have a flying speed of 10 feet, you can hover, and attack rolls have disadvantage against you. You can also move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object.
You stay in this form for 10 minutes or until you end it as a bonus action. To use this feature again, you must finish a long rest or destroy one of your soul trinkets as part of the bonus action you use to activate Ghost Walk.

Death's Friend
17th-level Phantom feature
Your association with death has become so close that you gain the following benefits:
  • When you use your Wails from the Grave, you can deal the necrotic damage to both the first and the second creature.
  • At the end of a long rest, a soul trinket appears in your hand if you don't have any soul trinkets, as the spirits of the dead are drawn to you.
subclass options:
This is one of the subclasses available to Rogues. For other subclasses, see Rogue.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Anonius.

Statblock Type

Character Sheet (latest)

Link/Embed