hit dice:
1d8 per weaveshaper level
hit points at 1st level:
8 + your Constitution modifier
hit points at higher levels:
1d8 (or 5) + your Constitution modifier per weaveshaper level after 1st
armor proficiencies:
None
weapon proficiencies:
Simple weapons, martial weapons
tools:
Weaver’s tools and one stringed musical instrument
saving throws:
Dexterity and Intelligence
skills:
Choose two from Acrobatics, Arcana, Athletics, Deception, Insight, and Sleight of Hand
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a scholar’s pack or (b) an explorer’s pack
- a set of fine clothes
- a set of weaver’s tools
spellcasting:
class features:
Threadblade
Starting at 1st level, you learn to create a unique and iconic
magical weapon, known as a threadblade, by instantly
spinning it into existence. You can do this when you roll
initiative or at the start of your turn. If you summon it a
second time, the original vanishes.
You are proficient in your threadblade and you can use
your Dexterity modifier in place of your Strength modifier
for attack and damage rolls with your threadblade. You
can’t wield another weapon or equip a shield while wielding
your threadblade. Threadblades do not have the ordinary
properties of other weapons, despite their appearances, but
are considered martial weapons.
Your threadblade is a unique weapon with an appearance
of your own design, but it falls into one of several categories.
When you gain this feature, choose one of the threadblade
types listed in the following section. You can change your
threadblade type whenever you gain a level in this class.
Loombreaker
Your threadblade manifests as a massive, impossible melee
weapon that deals 1d12 slashing damage. While you are
wielding this weapon, your attacks with it during your turn
have a reach of 10 feet, and your melee attacks targeting
prone creatures ignore all sources of disadvantage.
Scissorblade
Your threadblade manifests as a singular melee weapon that
deals 1d10 slashing damage. After making an attack with
this weapon targeting a creature, you move to any space of
your choosing within 5 feet of the target without provoking
opportunity attacks.
Knitting Needles
Your threadblade manifests as a pair of edged melee
weapons that deal 2d4 piercing damage. You always attack
with them simultaneously, and can’t engage in standard
two-weapon fighting using these weapons. Once per turn
when you hit a creature with this threadblade, you can bind
it, reducing its movement speed by 10 feet until the end of
its next turn.
Pin Cushion
Your threadblade manifests as a mass of floating blades that
hover in your space. This melee weapon deals 1d8 piercing
damage, and you can use it to make ranged weapon attacks
targeting creatures within 30 feet of you. When you hit a
creature with an attack made using this weapon, you can
drag the target up to 10 feet closer to you, or push it up to 10
feet directly away from you.
Steelweave Strikers
Your threadblade manifests as bladed gauntlets and
sabatons that deal 1d10 piercing damage. These melee
weapons can’t be used to make unarmed strikes. After
making an attack with this threadblade, you can exchange
places with your target if there is sufficient space for each of
you. This movement does not provoke opportunity attacks.
Infusion
At 1st level, you learn to clothe yourself in magic. While you
are not using a shield, you can choose to have your AC equal
10 + your Dexterity modifier + your Intelligence modifier.
Also, you can use your action to change the color, fit and
style of your clothing or armor while wearing it. It reverts to
its ordinary appearance if you stop wearing it.
Clothier’s Cut
Also at 1st level, your infusion allows you to move your
weapons at the speed of thought. When you do not take the
Attack action or cast a spell that deals damage during your
turn, you can use your bonus action make a single attack
with your threadblade or an accessory weapon granted by
this class. This attack doesn’t add your ability score modifier
to the damage roll.
Weave Finishers
At 2nd level, you learn to perform Weave Finishers: deadly
finishing moves fueled by your arcane power. Each time
you make an attack with your threadblade or an accessory
weapon granted by this class, you spin a fraction of that
attack’s power into an arcane string, which hovers around
your threadblade as a ribbon of light. Your collected
arcane strings disappear after 1 minute and when you roll
initiative.
You can perform a Weave Finisher by spending the
listed number of arcane strings stated in each Finisher’s
description by using your bonus action when you take the
Attack action during your turn. Your Weave Tier represents
the power of your Weave Finishers, and is listed in the
Weaveshaper table.
Learning Weave Finishers
At 2nd level, you learn four Weave Finishers: Restitch, and
three of your choosing from the Weave Finisher list at the
end of this class description.
You learn two new Weave Finishers at 6th, 9th, and 15th
level. You can exchange one of your Weave Finishers for a
new one for which you meet the prerequisites when you
gain a level in this class. You can’t exchange Restitch for
another Weave Finisher.
Spellcasting Ability
Intelligence is your spellcasting ability for your weaveshaper
spells and Weave Finishers, since your control over magic
comes from careful study and practice. You use your
Intelligence whenever a spell or Weave Finisher refers
to your spellcasting ability. In addition, you use your
Intelligence modifier when setting the saving throw DC for
a weaveshaper spell you cast, when a weaveshaper feature
you use requires the target make a saving throw, and when
making a spell attack roll from casting a weaveshaper spell
or using a weaveshaper feature.
Spell & Weave Finisher save DC = 8 + your proficiency
bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your
Intelligence modifier
Ribbon Cutter
Starting at 2nd level, during your first turn in combat after
you roll initiative, if you take the Attack action and attack
with your threadblade or an accessory weapon granted by
this class and hit, you unleash a spiral of razor thread. Your
target takes slashing damage equal to twice your Weave
Tier and must make a Dexterity saving throw. If it fails, its
movement speed is halved until the end of its next turn.
Weaveshaper Tapestry
At 3rd level, you create a powerful magical accessory that
allows you to channel your arcane power with greater ease.
Choose from the list of available tapestries. Your tapestry
grants you features at 2nd level, and again at 6th, 10th, and
14th level.
Renaissance Regular
At 3rd level, you learn the mending cantrip. You can use
your action to call and shape your arcane thread into useful
objects, tools, and other ordinary devices that weigh less
than 10 lbs. and cost less than 10 gp. Some things may be
beyond your talents, depending on their complexity, and all
items created with this feature are visibly magical.
You can also weave arcane thread in the form of a 100-foot
silk rope with grappling hook, a 10-foot ladder, a spyglass,
or a table with chairs. These items fade if you summon one
again or after one minute if you stop touching them.
Additionally, you gain proficiency in three sets of tools,
and can you can create any tool sets you are proficient with
using this feature.
At 7th level, you can create a bridge or stairway of arcane
thread using this feature. The bridge or stairway can’t
stretch farther than 30 feet, is large enough to be usable by
Medium or smaller creatures with ease, has AC 10, and can
hold up to 10,000 lbs at a time. If a bridge or stairway takes
damage, you can choose to either take the damage in its
place, or allow it to vanish.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice
by 2, or you can increase two ability scores of your choice
by 1. As normal, you can’t increase an ability score above 20
using this feature.
Shear Cut
Starting at 5th level, you can use your Clothier’s Cut feature
when you take the Attack action. If you didn’t take the
Attack action, you can attack twice with your Clothier’s Cut,
instead of once.
Shuttle Step
At 7th level, your martial studies grant you speed and
power. While you are wearing no armor, your walking
speed increases by 10 feet, and moving through a space
you’ve already traversed this turn costs only half as much
movement.
Cycle Weave
Beginning at 9th level, you can have your infusion recapture
the excess arcane energy you release. Whenever you perform
a Weave Finisher, you gain advantage on your first saving
throw before the start of your next turn.
Cunning Blade
At 11th level, your threadblade and tapestry accessory
attacks gain a bonus to damage rolls equal to your
Intelligence modifier. This applies to your Clothier’s Cut
attacks as well.
Indivisible
At 13th level, your infusion fully binds your body and
soul into one harmonious whole. You gain proficiency in
Strength and Charisma saving throws.
Ribbon Shears
At 15th level, your infusion spreads around you, allowing
you to see through magical deceptions more easily. You gain
advantage on ability checks and saving throws made to see
through illusions, detect invisible creatures, or determine
the true forms of shapeshifters.
Perfect Pattern
At 17th level, your infusion perfects your body and mind.
You can ignore all sources of disadvantage on any of your
attack rolls, ability checks, or saving throws. Also, you no
longer age, and you can’t be magically aged.
Woven Soul
At 18th level, you learn to weave fragments of arcana into
your soul. Choose one Weave Finisher. You can perform that
Weave Finisher by expending only 1 of your collected arcane
strings.
Whenever you finish a short rest, you can replace your
chosen Weave Finisher with a different one.
Finishing Touch
At 20th level, you learn to unlock the final limits on your
arcane power. You can use your action to spin a fraction
of your soul into arcane thread. For 1 minute, your attacks
with your threadblade and tapestry accessory weapon can’t
miss.
Once you use this feature, you can’t do so again until you
finish a long rest.
subclass options:
Weaveshaper Tapestries
A weaveshaper pursues martial perfection through arcane
scholarship, treating clothing as a weapon and tool of
war. However, no outfit is complete without the perfect
accessory. Thus, weaveshapers traditionally pursue the
creation of these accessories, called tapestries, to channel
the latent arcane power within their infusions.
Your tapestry manifests as an eye of living thread and
arcane intelligence, bound to your infusion. It is sentient
and can speak with you, though it is merely a reflection
of your own subconscious knowledge. You pour your own
blood into this tapestry as you fight, and it grants you speed,
strength, and endless determination. Fight as one, and find
your way.
You are different from other weaveshapers. You view your
threadblade as the ultimate accessory, so you seek to master
every form it can take. You store your research in a floating,
illusory tome that follows at your shoulder, holding your
infinite array of threadblades within. Your struggle is
an endless one, for to wear weapons of war is to become
war itself. Glory to mortality, for everything that lives is
designed to end.
Your tapestry is woven from the light of the stars
themselves, forming an armor around your body. It is
strangely mechanical, yet smooth and comforting. Powered
by your will and your brilliant arcane energy while moving
in tandem with your body, this suit acts as an extension of
your infusion, allowing you to stride across the battlefield as
a massive harbinger of hope and destruction. Listen to the
stars, and pierce the heavens.
Your tapestry is far closer to its namesake than most others,
manifesting as a cloak embroidered with razor-sharp blades
and imbued with potent illusion magic. It moves at your
command, twitching, grasping, and cutting at your leisure.
You aren’t entirely sure if it obeys your conscious thoughts
or your subconscious mind, but either way, it is always
watching your back. Raise your hood, or raise your blades.