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Weaveshaper

hit dice: 1d8 per weaveshaper level
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per weaveshaper level after 1st
armor proficiencies: None
weapon proficiencies: Simple weapons, martial weapons
tools: Weaver’s tools and one stringed musical instrument
saving throws: Dexterity and Intelligence
skills: Choose two from Acrobatics, Arcana, Athletics, Deception, Insight, and Sleight of Hand
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a scholar’s pack or (b) an explorer’s pack

  • a set of fine clothes

  • a set of weaver’s tools

spellcasting:
class features:

Threadblade

Starting at 1st level, you learn to create a unique and iconic magical weapon, known as a threadblade, by instantly spinning it into existence. You can do this when you roll initiative or at the start of your turn. If you summon it a second time, the original vanishes.   You are proficient in your threadblade and you can use your Dexterity modifier in place of your Strength modifier for attack and damage rolls with your threadblade. You can’t wield another weapon or equip a shield while wielding your threadblade. Threadblades do not have the ordinary properties of other weapons, despite their appearances, but are considered martial weapons.   Your threadblade is a unique weapon with an appearance of your own design, but it falls into one of several categories. When you gain this feature, choose one of the threadblade types listed in the following section. You can change your threadblade type whenever you gain a level in this class.

Loombreaker

Your threadblade manifests as a massive, impossible melee weapon that deals 1d12 slashing damage. While you are wielding this weapon, your attacks with it during your turn have a reach of 10 feet, and your melee attacks targeting prone creatures ignore all sources of disadvantage.

Scissorblade

Your threadblade manifests as a singular melee weapon that deals 1d10 slashing damage. After making an attack with this weapon targeting a creature, you move to any space of your choosing within 5 feet of the target without provoking opportunity attacks.

Knitting Needles

Your threadblade manifests as a pair of edged melee weapons that deal 2d4 piercing damage. You always attack with them simultaneously, and can’t engage in standard two-weapon fighting using these weapons. Once per turn when you hit a creature with this threadblade, you can bind it, reducing its movement speed by 10 feet until the end of its next turn.

Pin Cushion

Your threadblade manifests as a mass of floating blades that hover in your space. This melee weapon deals 1d8 piercing damage, and you can use it to make ranged weapon attacks targeting creatures within 30 feet of you. When you hit a creature with an attack made using this weapon, you can drag the target up to 10 feet closer to you, or push it up to 10 feet directly away from you.

Steelweave Strikers

Your threadblade manifests as bladed gauntlets and sabatons that deal 1d10 piercing damage. These melee weapons can’t be used to make unarmed strikes. After making an attack with this threadblade, you can exchange places with your target if there is sufficient space for each of you. This movement does not provoke opportunity attacks.

Infusion

At 1st level, you learn to clothe yourself in magic. While you are not using a shield, you can choose to have your AC equal 10 + your Dexterity modifier + your Intelligence modifier. Also, you can use your action to change the color, fit and style of your clothing or armor while wearing it. It reverts to its ordinary appearance if you stop wearing it.

Clothier’s Cut

Also at 1st level, your infusion allows you to move your weapons at the speed of thought. When you do not take the Attack action or cast a spell that deals damage during your turn, you can use your bonus action make a single attack with your threadblade or an accessory weapon granted by this class. This attack doesn’t add your ability score modifier to the damage roll.

Weave Finishers

At 2nd level, you learn to perform Weave Finishers: deadly finishing moves fueled by your arcane power. Each time you make an attack with your threadblade or an accessory weapon granted by this class, you spin a fraction of that attack’s power into an arcane string, which hovers around your threadblade as a ribbon of light. Your collected arcane strings disappear after 1 minute and when you roll initiative.   You can perform a Weave Finisher by spending the listed number of arcane strings stated in each Finisher’s description by using your bonus action when you take the Attack action during your turn. Your Weave Tier represents the power of your Weave Finishers, and is listed in the Weaveshaper table.

Learning Weave Finishers

At 2nd level, you learn four Weave Finishers: Restitch, and three of your choosing from the Weave Finisher list at the end of this class description. You learn two new Weave Finishers at 6th, 9th, and 15th level. You can exchange one of your Weave Finishers for a new one for which you meet the prerequisites when you gain a level in this class. You can’t exchange Restitch for another Weave Finisher.

Spellcasting Ability

Intelligence is your spellcasting ability for your weaveshaper spells and Weave Finishers, since your control over magic comes from careful study and practice. You use your Intelligence whenever a spell or Weave Finisher refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a weaveshaper spell you cast, when a weaveshaper feature you use requires the target make a saving throw, and when making a spell attack roll from casting a weaveshaper spell or using a weaveshaper feature.  
Spell & Weave Finisher save DC = 8 + your proficiency
bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your
Intelligence modifier

Ribbon Cutter

Starting at 2nd level, during your first turn in combat after you roll initiative, if you take the Attack action and attack with your threadblade or an accessory weapon granted by this class and hit, you unleash a spiral of razor thread. Your target takes slashing damage equal to twice your Weave Tier and must make a Dexterity saving throw. If it fails, its movement speed is halved until the end of its next turn.

Weaveshaper Tapestry

At 3rd level, you create a powerful magical accessory that allows you to channel your arcane power with greater ease. Choose from the list of available tapestries. Your tapestry grants you features at 2nd level, and again at 6th, 10th, and 14th level.

Renaissance Regular

At 3rd level, you learn the mending cantrip. You can use your action to call and shape your arcane thread into useful objects, tools, and other ordinary devices that weigh less than 10 lbs. and cost less than 10 gp. Some things may be beyond your talents, depending on their complexity, and all items created with this feature are visibly magical.   You can also weave arcane thread in the form of a 100-foot silk rope with grappling hook, a 10-foot ladder, a spyglass, or a table with chairs. These items fade if you summon one again or after one minute if you stop touching them.   Additionally, you gain proficiency in three sets of tools, and can you can create any tool sets you are proficient with using this feature.   At 7th level, you can create a bridge or stairway of arcane thread using this feature. The bridge or stairway can’t stretch farther than 30 feet, is large enough to be usable by Medium or smaller creatures with ease, has AC 10, and can hold up to 10,000 lbs at a time. If a bridge or stairway takes damage, you can choose to either take the damage in its place, or allow it to vanish.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Shear Cut

Starting at 5th level, you can use your Clothier’s Cut feature when you take the Attack action. If you didn’t take the Attack action, you can attack twice with your Clothier’s Cut, instead of once.

Shuttle Step

At 7th level, your martial studies grant you speed and power. While you are wearing no armor, your walking speed increases by 10 feet, and moving through a space you’ve already traversed this turn costs only half as much movement.

Cycle Weave

Beginning at 9th level, you can have your infusion recapture the excess arcane energy you release. Whenever you perform a Weave Finisher, you gain advantage on your first saving throw before the start of your next turn.

Cunning Blade

At 11th level, your threadblade and tapestry accessory attacks gain a bonus to damage rolls equal to your Intelligence modifier. This applies to your Clothier’s Cut attacks as well.

Indivisible

At 13th level, your infusion fully binds your body and soul into one harmonious whole. You gain proficiency in Strength and Charisma saving throws.

Ribbon Shears

At 15th level, your infusion spreads around you, allowing you to see through magical deceptions more easily. You gain advantage on ability checks and saving throws made to see through illusions, detect invisible creatures, or determine the true forms of shapeshifters.

Perfect Pattern

At 17th level, your infusion perfects your body and mind. You can ignore all sources of disadvantage on any of your attack rolls, ability checks, or saving throws. Also, you no longer age, and you can’t be magically aged.

Woven Soul

At 18th level, you learn to weave fragments of arcana into your soul. Choose one Weave Finisher. You can perform that Weave Finisher by expending only 1 of your collected arcane strings.   Whenever you finish a short rest, you can replace your chosen Weave Finisher with a different one.

Finishing Touch

At 20th level, you learn to unlock the final limits on your arcane power. You can use your action to spin a fraction of your soul into arcane thread. For 1 minute, your attacks with your threadblade and tapestry accessory weapon can’t miss.   Once you use this feature, you can’t do so again until you finish a long rest.
subclass options:

Weaveshaper Tapestries

A weaveshaper pursues martial perfection through arcane scholarship, treating clothing as a weapon and tool of war. However, no outfit is complete without the perfect accessory. Thus, weaveshapers traditionally pursue the creation of these accessories, called tapestries, to channel the latent arcane power within their infusions.

Crimson Couturier

Your tapestry manifests as an eye of living thread and arcane intelligence, bound to your infusion. It is sentient and can speak with you, though it is merely a reflection of your own subconscious knowledge. You pour your own blood into this tapestry as you fight, and it grants you speed, strength, and endless determination. Fight as one, and find your way.

Mortal Couturier

You are different from other weaveshapers. You view your threadblade as the ultimate accessory, so you seek to master every form it can take. You store your research in a floating, illusory tome that follows at your shoulder, holding your infinite array of threadblades within. Your struggle is an endless one, for to wear weapons of war is to become war itself. Glory to mortality, for everything that lives is designed to end.

Starspiral Couturier

Your tapestry is woven from the light of the stars themselves, forming an armor around your body. It is strangely mechanical, yet smooth and comforting. Powered by your will and your brilliant arcane energy while moving in tandem with your body, this suit acts as an extension of your infusion, allowing you to stride across the battlefield as a massive harbinger of hope and destruction. Listen to the stars, and pierce the heavens.

Shadowsilk Couturier

Your tapestry is far closer to its namesake than most others, manifesting as a cloak embroidered with razor-sharp blades and imbued with potent illusion magic. It moves at your command, twitching, grasping, and cutting at your leisure. You aren’t entirely sure if it obeys your conscious thoughts or your subconscious mind, but either way, it is always watching your back. Raise your hood, or raise your blades.

Created by

That.One.Guy.

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Class Features

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