+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+8 | Dexterity | |
+3 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
+4 | Charisma |
+8 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+0 | Athletics | STR | |
+10 | Deception | CHA | |
+2 | History | INT | |
+1 | Insight | WIS | |
+4 | Intimidation | CHA | |
+5 | Investigation | INT | |
+13 | Thieves Tools | DEX |
+1 | Medicine | WIS | |
+2 | Nature | INT | |
+4 | Perception | WIS | |
+4 | Performance | CHA | |
+7 | Persuasion | CHA | |
+2 | Religion | INT | |
+16 | Sleight of Hand | DEX | |
+11 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +8 | DEX | 1d8+5 | Piercing | |
Finesse | |||||
Short bow | +8 | DEX | 1d6+5 | Piercing | |
Ammunition, (Range 80/320), Two-Handed | |||||
Psi-Dagger | +8 | DEX | 1d6+5 | Piercing | |
Finesse, light, thrown (range 60) | |||||
Psi-Dagger Off-hand | +8 | DEX | 1d4+5 | Piercing | |
Finesse, light, thrown (range 60) | |||||
Dagger | +8 | DEX | 1d4+5 | Piercing | |
Finesse, light, thrown (range 20/60) | |||||
Dagger | +8 | DEX | 1d4+5 | Piercing | |
Finesse, light, thrown (range 20/60) | |||||
psi die | +0 | STR | 1d8 | ||
Energy die |
The statblocks of your Weapons, armor and other important/magical equipment
Tool
Common
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
Cost: 25 gp
Weight: 3 lbs
Adventuring Gear Common
A backpack that contains: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Attached to the outside of the pack is 50 feet of hempen rope.
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
PHB, page 154. Additional information from XGE, page 81. Available in the SRD.
Gaming Set Common
If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency. See the Tool Proficiencies entry for more information. Proficiency with a gaming set applies to one type of game, such as Three-Dragon Ante or games of chance that use dice. Components. A gaming set has all the pieces needed to play a specific game or type of game, such as a complete deck of cards or a board and tokens. History. Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it. Insight. Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood. Sleight of Hand. Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll. Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pick-pocketing attempt. Gaming Set Activity DC Catch a player cheating 15 Gain insight into an opponent's personality 15
Cost: 1sp
The statblocks of your class features
Level | Proficiency Bonus | Features | Sneak Attack |
---|---|---|---|
1 | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
2 | +2 | Cunning Action | 1d6 |
3 | +2 | Roguish Archetype : Soulknife, Steady Aim (Optional), Archetype Feature : Psionic Power (d6), Psychic Blades | 2d6 |
4 | +2 | Ability Score Improvement | 2d6 |
5 | +3 | Uncanny Dodge, Psionic Power (d8) | 3d6 |
6 | +3 | Expertise | 3d6 |
7 | +3 | Evasion | 4d6 |
8 | +3 | Ability Score Improvement | 4d6 |
9 | +4 | Archetype Feature : Soul Blades | 5d6 |
10 | +4 | Ability Score Improvement | 5d6 |
11 | +4 | Reliable Talent, Psionic Power (d10) | 6d6 |
12 | +4 | Ability Score Improvement | 6d6 |
13 | +5 | Archetype Feature : Psychic Veil | 7d6 |
14 | +5 | Blindsense | 7d6 |
15 | +5 | Slippery Mind | 8d6 |
16 | +5 | Ability Score Improvement | 8d6 |
17 | +6 | Archetype Feature : Rend Mind, Psionic Power (d12) | 9d6 |
18 | +6 | Elusive | 9d6 |
19 | +6 | Ability Score Improvement | 10d6 |
20 | +6 | Stroke of Luck | 10d6 |
You start with the following equipment, in addition to the equipment granted by your background:
Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves' guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. Amid the trees of ancient forests on the Material Plane and in the Feywild, some wood elves walk the path of the Soulknife, serving as silent, lethal guardians of their woods. In the endless war among the gith, a githzerai is encouraged to become a Soulknife when stealth is required against the githyanki foe. As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power. Source: Tasha's Cauldron of Everything
1d8 | Personality Trait |
---|---|
1 | I fall in and out of love easily, and am always pursuing someone. |
2 | I have a joke for every occasion, especially occasions where humor is inappropriate. |
3 | Flattery is my preferred trick for getting what I want. |
4 | I’m a born gambler who can't resist taking a risk for a potential payoff. |
5 | I lie about almost everything, even when there’s no good reason to. |
6 | Sarcasm and insults are my weapons of choice. |
7 | I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. |
8 | I pocket anything I see that might have some value. |
1d6 | Ideals |
---|---|
1 | Independence. I am a free spirit— no one tells me what to do. (Chaotic) |
2 | Fairness. I never target people who can’t afford to lose a few coins. (Lawful) |
3 | Charity. I distribute the money I acquire to the people who really need it. (Good) |
4 | Creativity. I never run the same con twice. (Chaotic) |
5 | Friendship. Material goods come and go. Bonds of friendship last forever. (Good) |
6 | Aspiration. I’m determined to make something of myself. (Any) |
1d6 | Bond |
---|---|
1 | I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. |
2 | I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere. |
3 | Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her. |
4 | I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me. |
5 | A powerful person killed someone I love. Some day soon, I’ll have my revenge. |
6 | I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. |
1d6 | Flaw |
---|---|
1 | I can’t resist a pretty face. |
2 | I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in. |
3 | I’m convinced that no one could ever fool me the way I fool others. I’m convinced that no one could ever fool me the way I fool others. |
4 | I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. |
5 | I can’t resist swindling people who are more powerful than me. |
6 | I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
PHB
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.