Planeshift Tarkir
Peerless Hunter. When the raskhasa's conjurer orders it to find a creature, it can do so unerringly, despite the distance or intervening obstacles, provided the target is on the same plane of existence. The conjurer must have seen the desired target and must speak the target's name. Pounce. If the rakshasa moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the rakshasa can make one bite attack against it as a bonus action. Magic Resistance. The rakshasa has advantage on saving throws against spells and other magical effects. Magic Weapons. The rakshasa's weapon attacks are magical. Soulhunter Reliquary. A soulhunter carries a very rare magic item that it must craft for itself. If lost, the rakshasa will go to great lengths to retrieve it, as creating a new reliquary takes time and effort. Soul Bag: When the target of the soulhunter dies by the rakshasa's hand, the rakshasa catches the soul in this relic made of a sibsig's head. A reliquary can hold only one soul at a time, and only the soulhunter who crafted the reliquary can catch a soul with it. Crafting a reliquary takes 7 days and a humanoid sacrifice (whose head is used to make the reliquary).
Multiattack. The rakshasa makes one bite attack and two claw attacks. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage. Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Feed on Death. When a creature within 30 feet of the rakshasa drops to 0 hit points, the rakshasa gains 5 (1d10) temporary hit points.
Environments. Jungle, Swamp, Urban