Planeshift Tarkir
Charge. If Goreclaw moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone. Keen Smell. Goreclaw has advantage on Wisdom (Perception) checks that rely on smell. Relentless (Recharges after a Short or Long Rest). If Goreclaw takes 12 damage or less that would reduce her to 0 hit points, she is reduced to 1 hit point instead.
Multiattack. Goreclaw makes two attacks: one with her bite and one with her claws. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage. Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage.
Goreclaw can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Goreclaw regains spent legendary actions at the start of her turn.
You don’t want to know how she got that name.
Environments. Forest, Mountain