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Goryeo

Large giant, any
Armor Class: 12 (natural armour)
Hit Points: 85 (10d12 + 20)
Speed: 40 ft

STR

18 +4

DEX

10 +0

CON

15 +2

INT

15 +2

WIS

10 +0

CHA

14 +2

Saving Throws: Intelligence +5
Skills: Nature +5
Persuasion +5
Off-handed fighting feat
Condition Immunities: Charmed
Senses: Darkvision 60"
Languages: Giant, Common

Magic Resistance; all savings throws vs magic and magical effects are made with advantage
All Goryeo are at a minimum a level 3 Sorcerer with their own unique bent

Actions

Multi-attack. Goryeo makes two dire-chui wepaon attacks

  • Melee Weapon Attack: +7 to hit, reach 10", one target. Hit: (3d4 + 4) bludgeoning damage
  • Additional action (off handed dire-chui attack): +7 to hit, reach 10", one target. Hit (3d4 +4) bludgeoning damage
  • Rock. Ranged Weapon Attack: +7 to hit, reach 60/240 ft., one target. Hit: (3d10 + 4) bludgeoning damage


Created by

Holocene Witches.

Statblock Type

Monster

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