Large giant, any
Armor Class: 12 (natural armour)
Hit Points: 85 (10d12 + 20)
Speed:
40 ft
Saving Throws: Intelligence +5
Skills: Nature +5
Persuasion +5
Off-handed fighting feat
Condition Immunities: Charmed
Senses: Darkvision 60"
Languages: Giant, Common
Magic Resistance; all savings throws vs magic and magical effects are made with advantage
All Goryeo are at a minimum a level 3 Sorcerer with their own unique bent
Actions
Multi-attack. Goryeo makes two dire-chui wepaon attacks
- Melee Weapon Attack: +7 to hit, reach 10", one target. Hit: (3d4 + 4) bludgeoning damage
- Additional action (off handed dire-chui attack): +7 to hit, reach 10", one target. Hit (3d4 +4) bludgeoning damage
- Rock. Ranged Weapon Attack: +7 to hit, reach 60/240 ft., one target. Hit: (3d10 + 4) bludgeoning damage