Medium elemental, unaligned
Armor Class: 13
Hit Points: 90 (12d10 + 24)
Speed:
, fly: 60 ft
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, and Slashing
Damage Immunities: Acid, Poison
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:
- Darkvision 60"
- Passive Perception 10
- Gas Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes two slam attacks.
- Slam. Melee Weapon Attack: +7 to hit, reach 10", one target. Hit: (d8+4) bludgeoning damage + (2d6) acid damage.
Acid Gas Attack (Recharge 5–6). Each creature within 15" of the chlorine elemental must make a constitution savings throw DC13 or take take 5d6 acid damage and suffer the poisoned condition for 1 minute. If a the savings throw is succesful, the target takes half the acid damage and is not poisoned. A creature affected by the posioned condition makes a savings throw at the end of ieach of its turn to end the posioned effect
If a chlorine elemental takes fire damage:
- all creatures within 5" take half of the original damage suffered (i.e. the unincreased damage due to fire vulnerability) by the chlorine damage
- maximum damage taken by a creature cannot exceed the HPs of the chlorine elemental at the time it took the fire damaage
- Creatures can make a dexterity savings throw DC13 to reduce the fire damage to half